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Software Engineer(Temporary Contract)

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 164011

Position Title: Contingent

External Description:

We are EA

This is a 12 month contract

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

The Challenge Ahead

For development teams looking to increase efficiencies and improve quality of their software, one of the most important places to focus is the software build process. This is where EA Development and Release Engineering(DRE) comes in. Development and Release Engineering is the intersection of DevOps, Release Management, Build Engineering, and Production Support.  

This position within DRE oversees software builds and releases as well as looking into the future on how to evolve these technologies, using tools like Infrastructure as Code and advanced Virtualization.

We are looking for an engineer in this field to work at our Guildford office, with our team that is split between the UK and Sweden. You'll work with evolving the Continuous Integration and Deployment systems for the games being developed at Criterion and DICE.

You would also work with other teams in EA Europe, such as FIFA, Frostbite, and will report to an Software Engineering Manager.

Responsibilities

This is an interesting and developing role that will need knowledge and experience from multiple disciplines within software development and practices. It's essential to be a great communicator since interaction with the game teams is essential to secure a high-quality service. 

You will also manage the development of build scripts, installation procedures, and systems including source code control, build systems and issue tracking. We work with game development and our quality assurance and automation teams to ensure the final version is up to organisational standards.

Requirements

  • Customer and team oriented
  • Windows (and ideally Linux) configuration and operation.
  • A basic understanding of networking and networking technologies (TCP/IP, DNS, HTTP, etc)
  • Ability in a scripting programming language, at least one of: Python, Powershell, Ruby, Go, VBScript/JScript or similar
  • Virtual Machines, virtualisation technologies, e.g. Docker, DCOS, K8S, containers.
  • Familiarity with build processes and workflows. At least one of: Make, Maven, Visual Studio/MSBuild
  • Familiarity with Source Control concepts and one or more of: Git, Perforce, Subversion, etc.
  • Familiarity with Continuous Integration concepts and experience in one or more of: GitLab, Jenkins, TeamCity, etc

Nice to have:

  • Abilities in compiled languages such as C#, Java
  • Jenkins JobDSL plugin experience as well as Jenkins pipeline
  • An understanding of typical game or product development cycles, development/testing/release.
  • Familiarity with Databases, message queues.
  • Display and analysis technologies such as Grafana, Kibana or DataDog
  • Package repositories.
  • Cloud technologies (Azure, AWS)

What’s in it for you? Glad you asked!

Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.

We’re based in the lovely town of Guildford – 35 minutes from central London.

Our office has an onsite café and gym and is a short walk from the train station and town centre.

More about our location: https://www.ea.com/careers/careers-overview/guildford

City:

State:

Community / Marketing Title: Software Engineer(Temporary Contract)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 53

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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