Software Engineer

Location: Stockholm, Stockholm County, Sweden

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Requisition Number: 164004

Position Title: Software Engineer III

External Description:

We are EA

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

The Build Farm Engineer Role

The Software Engineer is a member of the Frostbite Quality Engineering - Build Farm team, reporting to the Engineering Manager. Frostbite is the engine that powers EA’s games: award-winning titles like Battlefield, FIFA, Dragon Age Inquisition and Need for Speed all harness the power of Frostbite to achieve outstanding visuals and immersive gameplay.

The Build Farm team is at the intersection of DevOps, Build Engineering and Software Development. We provide the infrastructure, services and operations to Frostbite’s CI, validating hundreds of code changes every day. As a member of the team, you will take an important role in developing the global infrastructure of the farm, both on-premise and in the cloud. You will set up and debug build and test automation on multiple games, platforms and prototype hardware. You will provide the data that our projects require, and the monitoring to reduce manual intervention to a minimum. You will be a superuser of git, Perforce, Jenkins, cloud and open source. Working with Software, Quality, and Systems Engineers, you will make efficient development workflows possible. You will turn complex, loosely-defined problems into solutions that are reliable, scalable and secure. You will share tools and best practices with development, release and infrastructure engineers across EA.

We're a small team with a great deal of trust, which means you'll learn many new technologies and will join us as the domain experts in many new areas.

As a member the larger Frostbite Quality & Development Services team, you'll lead the work to accelerate the development of shippable quality at scale, in Frostbite and EA's games. And you will belong to a globally distributed team with development centers in Stockholm (Sweden), Vancouver (Canada), Bucharest (Romania) and Guildford (UK), to name a few.

Responsibilities 

  • Develop and operate Continuous Integration for Frostbite.
  • Build a complex business-critical production system for internal use.
  • Lead projects to grow and evolve our multi-platform infrastructure, using industry-leading patterns and technologies.
  • Develop supporting services, monitoring and recovery systems to improve and reduce support.
  • Partner with Frostbite teams to ensure their development and release requirements are fulfilled.
  • Instrument, process and provide the data to motivate your decisions.
  • Work with people from around the world - we’re a global team.

Requirements

  • We’re an international team who communicate in English - you’ll need to be comfortable talking and writing about complex technical details in English.
  • Familiarity with CI software and workflows.
  • Scripting/programming experience.
  • Experience with architecture, system design and dimensioning of large distributed systems, including cloud.
  • T-shape set of skills, combining depth in some areas with wide knowledge across a field.
  • Can-do predisposition, eager to try out new technologies and solutions, either open-source or internal.
  • Collaboration with local and remote teams, sharing knowledge and responsibilities.
  • A Computing degree or equivalent professional experience (4 or more years).

What tech are we using?

Although it is not required to have experience in our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list and this changes over time as we find better solutions.

  • Windows 10, Ubuntu, Debian.
  • Jenkins CI.
  • Perforce, git, GitLab.
  • vSphere / VMware.
  • PowerShell, Python.
  • Docker, DC/OS, Kubernetes, AWS and Azure.
  • Ansible, Chef; Packer; Artifactory, Chocolatey and NuGet.
  • Elasticsearch, Kibana, SQL.

What’s in it for you? Glad you asked!

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a great benefits package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees with occupational pension.

We value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods. 

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Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-01-27 18:36:44.267

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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