filler

Software Engineer

Plats: Guildford, UK

Meddelande

Befattningen är inte längre öppen.

Requisition Number: 163816

Position Title: Software Engineer III

External Description:

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That’s why we employ the most creative, passionate people.

We are Criterion

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past four years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you would be a part of it.

The Opportunity Ahead

As an engineer with the Criterion Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organisation, you will help ensure that a game will always be stable through every stage of development. You will be tasked to promote the development of and set a new bar for one of the most advanced, feature-complete automation platforms to power the development and testing of games played by hundreds of millions of gamers worldwide.

Your role will be to improve the creation experience for developers, and the ultimate game quality experience for our players. While also using automated testing, workflow tools, development services and data insights to promote industry-defining game quality by identifying defects earlier, building confidence to support high-quality games changes and getting as much information as possible to fix defects.

You’ll partner with colleagues and peers within the QV group, as a part of a greater organisation that shapes the services necessary to provide foundational services to studio teams working on the latest and greatest games. All in all, this is an opportunity to determine what automation and game testing means within game development.

You'll report to an Associate Technical Director.

Responsibilities

  • Work with other engineering and development teams to understand and analyse requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties.
  • Contribute to technical designs and implement features for advanced game automation services and infrastructure.
  • Technically guide and inspire other engineers on your team.
  • Design underlying database schema, interfaces, and plan for capacity.
  • Implement high-quality code with comprehensive unit testing.
  • Be an expert in your area.
  • Fix bugs raised from stabilisation, integration and production.
  • Work to migrate legacy systems to new platforms.
  • Troubleshoot issues raised from production and resolve customer problems, including the monitoring, maintenance and support of essential systems
  • Critically evaluate and adopt technologies which improve team efficiency and platform capabilities.
  • Code review peer developer’s code and share feedback to ensure consistency and quality of code.
  • Employ JIRA to manage development tasks and backlog.

Requirements

  • Deep Expertise with Java, C# or C++ and solid computer science background including Algorithm and Data Structures.
  • Experience of automated testing services, systems and methodologies for large-scale test automation.
  • An understanding of CI/CD systems, such as Jenkins, Travis or other similar services.
  • Familiar with or have worked previously within different engineering disciplines of game development, whether graphic programming, networking engineering, engine development, and able to explain concepts and ask.
  • Passion about customer, partner and quality

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText: EA är en arbetsgivare som är för likabehandlande. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus eller veteranstatus. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

Days Open: 263

Can this position be remote?: 0

EEO Employer Verbiage:

Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

Vi sätter våra anställda i första rummet. Vi erbjuder omfattande förmånspaket med fokus på hälsa och välstånd för att möta dina behov och hjälpa dig få en bra balans mellan karriären och privatlivet. Vi erbjuder dynamiska och samarbetsinriktade arbetsmiljöer, möjlighet att samverka via våra resursgrupper och hjälp med ett balanserat liv genom betald ledighet, föräldraledighet, gratis spel och mycket mer!

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

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