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Software Engineer

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 163816

Position Title: Software Engineer III

External Description:

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That’s why we employ the most creative, passionate people.

We are Criterion

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past four years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you would be a part of it.

The Opportunity Ahead

As an engineer with the Criterion Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organisation, you will help ensure that a game will always be stable through every stage of development. You will be tasked to promote the development of and set a new bar for one of the most advanced, feature-complete automation platforms to power the development and testing of games played by hundreds of millions of gamers worldwide.

Your role will be to improve the creation experience for developers, and the ultimate game quality experience for our players. While also using automated testing, workflow tools, development services and data insights to promote industry-defining game quality by identifying defects earlier, building confidence to support high-quality games changes and getting as much information as possible to fix defects.

You’ll partner with colleagues and peers within the QV group, as a part of a greater organisation that shapes the services necessary to provide foundational services to studio teams working on the latest and greatest games. All in all, this is an opportunity to determine what automation and game testing means within game development.

You'll report to an Associate Technical Director.

Responsibilities

  • Work with other engineering and development teams to understand and analyse requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties.
  • Contribute to technical designs and implement features for advanced game automation services and infrastructure.
  • Technically guide and inspire other engineers on your team.
  • Design underlying database schema, interfaces, and plan for capacity.
  • Implement high-quality code with comprehensive unit testing.
  • Be an expert in your area.
  • Fix bugs raised from stabilisation, integration and production.
  • Work to migrate legacy systems to new platforms.
  • Troubleshoot issues raised from production and resolve customer problems, including the monitoring, maintenance and support of essential systems
  • Critically evaluate and adopt technologies which improve team efficiency and platform capabilities.
  • Code review peer developer’s code and share feedback to ensure consistency and quality of code.
  • Employ JIRA to manage development tasks and backlog.

Requirements

  • Deep Expertise with Java, C# or C++ and solid computer science background including Algorithm and Data Structures.
  • Experience of automated testing services, systems and methodologies for large-scale test automation.
  • An understanding of CI/CD systems, such as Jenkins, Travis or other similar services.
  • Familiar with or have worked previously within different engineering disciplines of game development, whether graphic programming, networking engineering, engine development, and able to explain concepts and ask.
  • Passion about customer, partner and quality

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 263

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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