Software Engineer

Location: Guildford, England, United Kingdom

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Requisition Number: 163816

Position Title: Software Engineer II

External Description:

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That’s why we employ the most creative, passionate people.

We are Criterion

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past four years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you would be a part of it.

The Opportunity Ahead

As an engineer with the Criterion Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organisation, you will help ensure that a game will always be stable through every stage of development. You will be tasked to promote the development of and set a new bar for one of the most advanced, feature-complete automation platforms to power the development and testing of games played by hundreds of millions of gamers worldwide.

Your role will be to improve the creation experience for developers, and the ultimate game quality experience for our players. While also using automated testing, workflow tools, development services and data insights to promote industry-defining game quality by identifying defects earlier, building confidence to support high-quality games changes and getting as much information as possible to fix defects.

You’ll partner with colleagues and peers within the QV group, as a part of a greater organisation that shapes the services necessary to provide foundational services to studio teams working on the latest and greatest games. All in all, this is an opportunity to determine what automation and game testing means within game development.

You'll report to an Associate Technical Director.

Responsibilities

  • Work with other engineering and development teams to understand and analyse requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties.
  • Contribute to technical designs and implement features for advanced game automation services and infrastructure.
  • Technically guide and inspire other engineers on your team.
  • Design underlying database schema, interfaces, and plan for capacity.
  • Implement high-quality code with comprehensive unit testing.
  • Be an expert in your area.
  • Fix bugs raised from stabilisation, integration and production.
  • Work to migrate legacy systems to new platforms.
  • Troubleshoot issues raised from production and resolve customer problems, including the monitoring, maintenance and support of essential systems
  • Critically evaluate and adopt technologies which improve team efficiency and platform capabilities.
  • Code review peer developer’s code and share feedback to ensure consistency and quality of code.
  • Employ JIRA to manage development tasks and backlog.

Requirements

  • Deep Expertise with Java, C# or C++ and solid computer science background including Algorithm and Data Structures.
  • Experience of automated testing services, systems and methodologies for large-scale test automation.
  • An understanding of CI/CD systems, such as Jenkins, Travis or other similar services.
  • Familiar with or have worked previously within different engineering disciplines of game development, whether graphic programming, networking engineering, engine development, and able to explain concepts and ask.
  • Passion about customer, partner and quality

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Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-01-21 09:29:21.863

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Click here to view our Data Privacy Policy.

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