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Core Animation Software Engineer (C++, Unreal) - Maxis

여러 위치: Redwood City, CA, USA • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 163806

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

What You Will Do

Reporting to the Development Director as an Animation Engineer you will work on the animation system subsystem within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done completely in C++.

Responsibilities

You will guide the delivery of the following:

  • Work with the design team to identify animation tech and prototyping needs.
  • Develop animation prototypes.
  • Improve existing prototypes.
  • Design specifications for production level subsystems.
  • Create task implementation plans.
  • Provide time estimates for tasks.
  • Implement production level subsystems.
  • Improve code to reach the desired performance.
  • Document implemented components.
  • Provide mentorship to other engineers.
  • Learn new technologies needed to complete the tasks.
  • Perform as an expert to the team.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 2+ years experience implementing complex game subsystems.
  • 4+ years experience programming in C++.
  • Desktop (PC/Mac) development experience required.
  • Experience delivering high-quality tools for content creators
  • An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motion in 3D space.
  • Experience working directly with animators and other non-engineer content creators to solve artistic problems creatively.
  • Experience with and interest in achieving high-quality animation, especially in games.
  • Skills debugging complex applications.
  • Prototype applications.
  • Guide other engineers through the development process.
  • Document specifications.

Bonus

  • Experience with machine learning technologies and toolchains, especially in the area of generated animation
  • Experience with DCC animation toolsets (Maya, 3DS Max, or others.)
  • Experience with C#, WPF, and Python
  • Experience with mobile platforms

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Community / Marketing Title: Core Animation Software Engineer (C++, Unreal) - Maxis

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 439

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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