Technical Artist (Shaders) DICE

Location: Stockholm, Stockholm County, Sweden

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Requisition Number: 163639

Position Title: Technical Artist 2

External Description:

DICE

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

Responsibilities

As a Technical Artist at DICE, you are the link between the content creators and software engineers. Your role is to support the wider art team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. With a deep technical knowledge and an eye for visuals, you ensure the production setup keeps up with industry developments.

As a Technical Shader Artist, you will work in close collaboration with our artists to create, maintain and optimize the shaders for assets, characters, vehicles, water and terrain.

You will report to the Technical Art Director and help realize the technical art direction to ensure we reach our project goals - by providing feedback and communicating concerns regarding potential mismatch between artistic goals and practical reality. You will also review content and the game to establish consistency, quality and compliance with performance goals.

Qualifications

  • At least 2 years experience developing shaders and working in game development.
  • Worked as or with artists and has a strong understanding of content creation, modern workflows, 3D engines and development pipelines.
  • An eye and understanding for visual quality and fidelity.
  • Experience with performance profiling and reviewing bugs.
  • Structured and service minded with a passion for identifying problems and finding solutions.
  • Welcoming attitude, works well with larger teams and can guide people to best practices in art creation.

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Community / Marketing Title: Technical Artist (Shaders) DICE

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-01-12 09:02:00.147

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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