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Software Engineer - C# (Temporary)

Location: Vancouver, BC, Canada

Notice

This position is no longer open.

Requisition Number: 163280

Position Title: Software Engineer II

External Description:

EA Create Tools and Technology team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient and allow for quick iteration of any artistic idea into reality. 

We are a team of receptive collaborators who want to build ideal solutions for and with our partners through honest and mindful collaboration. We are looking for excellence in all that we do, from the delivery of our high-quality solutions, to our culture of constant learning, to our passion for sharing and improving. 

What the Software Engineer does: 

As a Software Engineer on the team, you will focus on a large asset library product that has been developed within EA Create. You will report to the EA Create Tools and Technology Development Manager. The EA Create Tools and Technology team partners with several groups spanning all aspects of asset creation including character and world building, animation, rigging, audio, and scanning, with whom we collaborate to bring art for modern games to life. You will gather requirements, design tools, debug, build pipelines and tools, automate processes for curation and uploading assets, work on complex problems with artists and other engineers in the domain of tool, pipeline, and develop workflows to improve quality and improve processes. 

Day to day you will... 

  • Gather user requirements, design, debug, test and maintain quality and reusable code
  • Work with customers (i.e., artists, engineers) to create pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system 
  • Evaluate assets and determine the direction of development depending on the asset type 
  • Evaluate and improve workflow to enhance productivity 
  • Report back to technical lead and product owner

You have/are: 

  • Experience in C#, working knowledge of .NET
  • Experience working with DCC applications such as Maya, Houdini, Photoshop, Substance Designer 
  • Bachelor’s degree in Computer Science or related field or equivalent training and professional experience 
  • Experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems, GUI development or Unity 
  • Knowledge of good software engineering practices (e.g., design patterns, object-oriented design) 

You can /are: 

  • Work without granular direction and micromanagement 
  • Work in a diverse environment that values collaboration 
  • Quickly learn new concepts, principles, and solutions 
  • Accountable and committed 
  • Think creatively to resolve technical challenges and limitations. 

Bonus if you have: 

  • Experience working with artists and software engineers
  • Exposure to unit testing frameworks
  • Experience with Source Code Control Systems
  • Experience with scripting languages such as Python 
  • Exposure to designing User Interfaces in C# using WPF 
  • Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, and compositing

The success profile for this role: 

There is not just one. We are open to people with diverse backgrounds and previous experiences. What is most important is your capabilities, approach to work, and your desire to have an impact. 

  • You are open to new ideas, and you are trusting and accepting your team, peers, and partners. 
  • You are committed to developing excellence in yourself and others and to delivering high-quality solutions. 
  • You value collaboration in a honest and mindful way to build ideal solutions for and with our partners. 
  • You are willing to achieve the goals we set as a team, and work together to achieve them – then together, celebrate our achievements. 

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Community / Marketing Title: Software Engineer - C# (Temporary)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 103

Can this position be remote?: 0

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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