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Software Engineer (Temporary)

위치: Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 162951

Position Title: Software Engineer II

External Description:

We are EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The Tools & Technology team enables creativity by building and supporting tools and pipelines that move content from third-party digital content creation (DCC) packages into the game engine.

The Challenge Ahead:

EA Create Tools and Technology Team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient, adjustable to trends and allow for quick iteration of any artistic idea into reality. 

Responsibilities: 

As a Software Engineer on the team, you will identify global problems, propose solutions, write software and build technologies that help our partner teams be more efficient in all aspects of asset creation; all with an eye towards common, scalable solutions that work across all groups and titles. The EA Create Tools and Technology team partners with several groups spanning all aspects of asset creation including character and world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life.

  • Identify and solve systematic problems of medium complexity in the domain of tools, pipeline and workflow development , with experience of game runtime implementation
  • Investigate problems within identified spaces, risks and considerations across multiple domains and toolsets, in partnership with Product Owners and customers (i.e. artists and engineers) 
  • Work with those customers to develop and deliver user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content. 
  • Use leading-edge and pioneering work to improve EA’s technologies 
  • Report to your people manager within our Development Director team, with a dotted line into our technical directors for any concern, risks, and successes of the projects you are on

Qualifications:

  • Expertise of C++ used in large-scale and highly performant projects, with experience in multi-threading and systems programming 
  • Working knowledge in C# development and experience in WPF 
  • 5+ years' experience in tool development, that may include content creation packages, digital capture, 2D and 3D art content pipelines, art importers/exporters or automated content/data build systems 
  • Experience architecting and developing medium to large-scale design 
  • Promote code quality through unit-testing, code-review and automation 
  • Experience improving workflow to enhance team productivity 
  • Bachelor’s degree in computer science or related field, or equivalent training and hands-on experience 
  • Creative mindset with focus on how to improve product quality and team productivity 
  • Experience offering guidance to creative audience

Nice to Have:

  • Experience with audio
  • Experience working in game development
  • Experience with large-scale build systems and concept

 

City:

State:

Community / Marketing Title: Software Engineer (Temporary)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 54

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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