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Senior Technical Artist - Rigging and Deformation

Location: Vancouver, BC, Canada

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This position is no longer open.

Requisition Number: 162935

Position Title: Senior Technical Artist 2

External Description:

Our Character Animation Research Team (known as the A-Team) is a small team based in Vancouver, British Columbia.

We are committed to advancing the field of Character Animation, for a future where video-games characters not only look believable, but they move convincingly as well. Our technology is shared across multiple games in EA including FIFA, Madden, NHL, Skate, Battlefront, Dragon Age and many others. We are looking for a passionate Technical Animator to join our team to push the boundaries of how characters look and move in games. 

What the Sr. TA will do:

The Sr. TA will work with the A-Team TADs, game team TAD’s and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.

Responsibilities:

  • Develop global rigging deformation workflows and systems with the goal of convergence and efficiency
  • Participate in and enhance the EA character community
  • Coordinate with content creators to achieve highest possible content to our game team partners
  • Partner with Technical Art Directors on rigging content game integration
  • Collaborate on solutions with other disciplines (Animation, Engineering and Art)
  • Evolve rigging domain along with changing industry technology and trends
  • Participate in development of training programs for A-Team
  • Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)
  • Participate in code and art reviews
  • Communicate risks and concerns with A-Team leadership
  • Work with A-Team on rigging deformation solutions
  • Aim to improve cross studio communication and team culture
  • Write documentation, where applicable

Qualifications:

  • At least 10+ years of rigging experience in games and film
  • Expertise in creating common animation rigs, tools and workflows for rigging and animation
  • Expert knowledge in Maya
  • Expert knowledge in Python
  • Working knowledge in Motion Builder
  • Working knowledge of Ziva Dynamics
  • Understanding of physical motion, weight, balance and form
  • Knowledge of human and creature anatomy
  • Experience with motion capture and motion retargeting
  • Experience with editor-based game development environments (Unreal, Unity)

We Thought You Might Also Want to Know:

More about our locations: http://careers.ea.com/our-locations/burnaby-eac

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Community / Marketing Title: Senior Technical Artist - Rigging and Deformation

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 39

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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