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Quality Analyst - Contract

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 162903

Position Title: Contingent

External Description:

We Are DICE Los Angeles

Our mission is to create excellent entertainment and we work in a manner that is different from the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. At DICE LA, you will always have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that to achieve your best, one must have a balance between work and personal life.

We want this to be the studio where you do the best work of your career.

QA Analysts at DICE LA are embedded in development and will test, document, and analyze the game during production.

The Analyst role is a versatile role with many areas of focus and responsibilities. An Analyst is a catalyst ensuring that QA understands the design and that its features are tested in the correct way and ensuring that the quality of the game lives up to our players expectations.

 

The Next Great DICE LA Analyst Needs

As a Contract Quality Analyst you will report directly to our Development Manager. You will work with Developers to verify content both with editors and within game. You will guide Defect Containment processes and help ensure that QA and Development are aligned in delivering.

Good language skills are necessary to document features and communicate them with colleagues. Above all, Analysts must be avid games players. You will demonstrate a detailed knowledge of the industry, including the different platforms, game styles, and genres. It’s important to know the market so they can evaluate our games against the competition.

As a part of DICE LA you will need a collaborative mindset working with both our local studio and other teams around the globe. You will promote knowledge sharing both internally and outside of the studio.

 

Required

  • Understanding of development pipelines.
  • Understanding of where QA fits within the development space.
  • High level of pro-activeness is required.
  • Familiarity with Development Tools such as Perforce, Visual Studio, and Engine Tools.
  • Experience in games development or software testing.

 

Desired

  • 2+ Years experience.
  • Relevant Degree or equivalent
  • Knowledge of testing/planning tools
  • Knowledge of software development methodology and stages (milestones/sprints, Alpha, Beta)
  • Good knowledge of gaming consoles and software: strong interest in video games or software testing
  • Knowledge in one of these areas (Art, Design, Engineering, or Production).
  • Familiarity with modding or user generated content workflows.
  • Experience working in first person shooter titles.

 

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Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 34

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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