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Technical Animator (Star Wars Team)

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 162890

Position Title: Technical Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio

We’re looking for a passionate and highly-skilled Technical Animator, who will embrace our philosophy and share their hard-earned expertise to create an incredible experience for our players. Reporting to the Lead Technical Animator, the Technical Animator will balance both technical and creative needs to support the team’s goals of creating amazing animation, art, and gameplay. We’re picturing someone who is passionate about building tools and rigs, ensuring an efficient pipeline, and supporting the efforts of all development departments beyond just animation.

 

What you'll do....

  • Rigging and skinning of characters and props.
  • Develop and maintain rigging and animation pipelines, tools, and workflows, while keeping detailed records and documentation.
  • Support the animation team by troubleshooting rig and other technical issues in Maya and the game engine.
  • MEL/Python scripting in Maya.
  • Provide timely and actionable feedback to the modeling team to facilitate efficient hand-off of assets for rigging.
  • Maintain excellent communication with other team members.
  • Seek to constantly raise the quality bar, develop solutions, and work with the Animation and Art Departments to streamline processes.

 

Ideally, you'll have....

  • 2+ years’ game industry experience working on the technical side of Animation and Art in games.
  • A portfolio consisting of technical animation work that you've developed yourself from concept to finish - ideally including rigs, animation tools, scripts, and/or any pipeline work that you can share.
  • Experience in Maya scripting (MEL/Python.)
  • Extensive rigging experience using Maya.
  • A keen eye for proper skin deformation.
  • Experience working with both key frame animation and motion capture data.
  • Extensive experience implementing character skeleton animation and simulation systems in Unreal Engine.
  • A strong understanding of video game development pipelines.
  • Self-direction and the ability to work autonomously as well as with a team.
  • Experience supporting the development efforts of real time animations in a game engine.
  • Experience on one or more shipped title(s).

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! You can read more about these at respawn.com/perks.

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Community / Marketing Title: Technical Animator (Star Wars Team)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 210

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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