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Software Engineer II

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 162717

Position Title: Software Engineer II

External Description:

Software Engineer - Frostbite Release Team

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

The Frostbite Release team is responsible for building a scalable and collaborative development environment, delivering the work of over 300 engineers to customers. The successful candidate will be part of a team building the culture, process, and tooling for delivering Frostbite at quality.  We are looking for a strong generalist who can quickly familiarize themselves with multiple technologies, is a good communicator, and works well with others, but knows when to stand firm.

Responsibilities:

  • Adaptable problem solver, quickly converging on solutions for a myriad of problems. You could be changing the build farm configuration because of a hardware related issue, and then moving on to debugging a crash in a game level, followed up by working on a python script to automate release workflows.
  • Design and implement tools that will help improve the efficiency of how software is developed, tested and released while elevating the product quality.
  • Work with software engineers across multiple domains, understanding their needs to develop tooling in various areas such as automated monitoring, pre-test/pre-submission, automated failure analysis & reporting, and a multitude of other areas.
  • Other responsibilities may include:
    • Responding to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues.
    • Collaborating across domain teams and QA on releases/updates and patches
    • Automation of releases to ensure the integrity of the live environment is protected and the correct components are released
    • Helping define new policies, improving process and culture to help to release Frostbite more efficiently with better quality. 

 Basic Qualification:

  • Bachelor degree in Computer Science, Engineering  or related field, or equivalent training and professional experience
  • Strong generalist with 6+ years of professional experience in C++
  • Exceptional debugging and problem solving skills
  • Previous experiences in Release Engineer discipline or multiple Engineering disciplines in software development cycle

Bonus Qualification:

  • Production experience with game engines
  • Experience with C# or Python
  • Large scale Integrations
  • Perforce and other SCMs
  • Database tool /Visualization plugin such as PowerBI

 Traits:

  • Works well with changing priorities
  • Emphasizes practical solutions
  • Service Oriented with an energetic attitude
  • Works well with others
  • Strong communicator both written and verbal

City:

State:

Community / Marketing Title: Software Engineer II

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 123

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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