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Rendering Software Engineer (Criterion) - C++

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 162606

Position Title: Contingent

External Description:

Criterion

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

Responsibilities

We are looking for someone to help bring the visuals and performance of our game to new levels. You will report into one of Criterion's Technical Directors and work with our art, design and engineering teams to develop the technology we need to bring the creative vision of Need For Speed to life. You will help us build the best games in the industry, as we move into the next generation of consoles.

You will develop rendering systems that meet creative and technical requirements, support the game team with fixes and performance optimisations, work with artists and designers on solutions that further our games’ artistic and design vision through immersive graphics all while getting the most out of Frostbite’s next-gen rendering systems.

Qualifications

  • Experience developing rendering systems for AAA console and PC video games.
  • Experience of low-level profiling, optimising and debugging of both GPU and CPU rendering systems.
  • Experience developing systems where concurrency, memory, performance and stability is important.
  • Professional C++ experience and an understanding of software design principles including data-oriented architecture.
  • Experience with C# for tool chain development.

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Community / Marketing Title: Rendering Software Engineer (Criterion) - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 221

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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