Hard Surface Artist - Contract

Location: Los Angeles, California, United States

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This position is no longer posted.

Requisition Number: 162301

Position Title: Contingent

External Description:

We are DICE Los Angeles

DICE LA was founded in 2013 with a mission to create outstanding entertainment, and to do so in a manner that is different from the rest of the industry. We want to make great games and be great at making games.

What does that mean to you as a developer?

It means that you will have a creative stake in everything you do. We believe that we are all game makers, and everyone at our studio contributes to the goal of making amazing game experiences, regardless of role or title. We want this to be the studio where you do the best work of your career. We also firmly believe that we are at our best when we have the proper balance between work and life. To support this balance, we nurture a culture that aims to reach the highest productivity without crunch, and by making smart decisions when it comes to how we work and plan. Having a positive, inclusive studio culture is of extreme importance to us.

Our games reflect the means by which they are created. Games that are crafted in an inspiring atmosphere, with creativity, artistry and technology as their backbone, will capture the imagination of gamers around the world.

We are looking for experienced developers like you, to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft.

 

Responsibilities:

As a contract Hard Surface Artist, you will build assets that enhance the art direction and overall vision of the game.

  • Primary responsibility will be to model & texture weapons, vehicles, and mechanical objects
  • Create briefs and give feedback to outsourcing partners
  • Participate in R&D of new techniques to implement into our production pipeline

 

Skills We Look For:

  • Ability to create hard surface models with a high level of realism
  • Excellent Maya or similar 3D modeling software skills
  • Superior eye for detail, proportion and surface properties
  • Experience working with physically based rendering
  • Previous game production experience
  • Self-motivation and the ability to collaborate effectively within a team

 

Next Steps:

As part of the application process we might ask you to perform a practical skills exercise. Apply online with a combined resume AND portfolio link.

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Community / Marketing Title: Hard Surface Artist - Contract

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Date Opened: 2020-09-02 16:22:26.763

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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