Hard Surface Artist - Contract

Location: Los Angeles, California, United States

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Requisition Number: 162301

Position Title: Contingent

External Description:

We are DICE Los Angeles

DICE LA was founded in 2013 with a mission to create outstanding entertainment, and to do so in a manner that is different from the rest of the industry. We want to make great games and be great at making games.

What does that mean to you as a developer?

It means that you will have a creative stake in everything you do. We believe that we are all game makers, and everyone at our studio contributes to the goal of making amazing game experiences, regardless of role or title. We want this to be the studio where you do the best work of your career. We also firmly believe that we are at our best when we have the proper balance between work and life. To support this balance, we nurture a culture that aims to reach the highest productivity without crunch, and by making smart decisions when it comes to how we work and plan. Having a positive, inclusive studio culture is of extreme importance to us.

Our games reflect the means by which they are created. Games that are crafted in an inspiring atmosphere, with creativity, artistry and technology as their backbone, will capture the imagination of gamers around the world.

We are looking for experienced developers like you, to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft.

 

Responsibilities:

As a contract Hard Surface Artist, you will build assets that enhance the art direction and overall vision of the game.

  • Primary responsibility will be to model & texture weapons, vehicles, and mechanical objects
  • Create briefs and give feedback to outsourcing partners
  • Participate in R&D of new techniques to implement into our production pipeline

 

Skills We Look For:

  • Ability to create hard surface models with a high level of realism
  • Excellent Maya or similar 3D modeling software skills
  • Superior eye for detail, proportion and surface properties
  • Experience working with physically based rendering
  • Previous game production experience
  • Self-motivation and the ability to collaborate effectively within a team

 

Next Steps:

As part of the application process we might ask you to perform a practical skills exercise. Apply online with a combined resume AND portfolio link.

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Community / Marketing Title: Hard Surface Artist - Contract

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Date Opened: 2020-09-02 16:22:26.763

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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