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Client Software Engineer - C++ - Central Platform Team

위치: Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 162152

Position Title: Software Engineer III

External Description:

We are EA Sports

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.

The new EA SPORTS Central Platform Team partners with leading EA SPORTS franchises, including FIFA, Madden, NHL and more, to assist in the adoption of strategic technology development initiatives; including platform exploration, adoption and expansion. You will have the opportunity to collaborate and impact various SPORTS development teams to support evolving and tech development goals designed to reach more players in new places.

The Challenge Ahead:

The Client Software Engineer will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

What you will do as a Client Engineer:

  • Work with 3rd party software APIs.
  • Work with 3rd party companies on software solutions.
  • Work with Server and Client engineers to establish, hook up and test end-to-end functionality.
  • Collaborate within a small to medium team of engineers, designers and artists both locally and remotely.
  • Design, maintain, implement, test and debug code.
  • Architect and document technical designs for Online multiplayer Game Modes.
  • Create tools, features and engine components.
  • Profiling and optimizing software components of a game.
  • Measurably improve process and best practices to achieve targets.
  • Work with a proprietary engine to develop stable, scalable, efficient and shareable code.

We are looking for:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 2+ years of experience with C++ and with object-oriented design and implementation.
  • Strong experience with Client/Server.
  • Knowledge of networking protocols.
  • Experience with memory management.
  • Knowledge of hardware setup, package deployment and patching procedures.
  • Experience with Visual Studio and deep knowledge of the debugging tools.
  • Experience with source control systems.

Nice to have:

  • 2+ years experience working on Microsoft or Sony game consoles or other embedded systems.
  • Experience of real-time game networking.
  • Experience with Visual Studio and knowledge of the debugging tools.
  • Experience with source control systems.
  • Working knowledge of project or quality tracking software such as JaaS.
  • Proficient in C#, Angular TypeScript.
  • Experience with .Net Core and building RESTful APIs.
  • Knowledge of Online multiplayer Game modes.
  • Experience in a core domain such as online, user interfaces & multi-processor systems.
  • Experience working with Linux environments.
  • Familiarity with databases. (e.g. MySQL, MongoDB)
  • Experience with Flash, Action Script.

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages and, of course, free video games. And since we realize it takes outstanding people to make outstanding games, we offer great benefits and compensation packages and a culture that values creativity and individuality.

Are you ready to join the game?

City:

State:

Community / Marketing Title: Client Software Engineer - C++ - Central Platform Team

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 58

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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