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Associate Object Modeler

Location: Redwood City, California, United States

Notice

This position is no longer open.

Requisition Number: 162070

Position Title: Associate Artist

External Description:

Object Modeler, Artist 1

Role Overview (Full-time)

Maxis is looking for you to be a part of the creative team working on The Sims 4. We ask that you are motivated and can work well with a cross-disciplinary group.

The Sims 4 is looking to fill a role for Object Modeler. Architecture, furniture, machinery, vehicles, vegetation; as an Object Modeler you create all of these and more. You hand paint your textures and know how to improve a mesh for best performance without sacrificing visual quality. Though your passion is creating beautiful assets, as an Object Modeler, you are comfortable working within a technical pipeline with Animators and Engineers. You can run with a task with little oversight but are able to receive feedback from Art Direction and love collaborating with your peers.

You will report to one of the Artist Development Directors within the studio.

Major responsibilities include: 

  • Create and debug assets in The Sims 4 while maintaining technical standards.
  • Model and texture high quality modeling assets.
  • Work with multiple development disciplines, including non-art specific groups, to assess and improve assets.
  • Maintain technical and aesthetical coherence with the Sims brand. 

Skills and Experience:

  • 2+ years of experience in art game development
  • At least one shipped title in the role of Modeling or equivalent on PC or major console
  • Proficient experience with 3D Software such as Maya & Photoshop.
  • Strong time management and communication skills.
  • Strong traditional art skill in drawings or sketches.
  • Excellent sense of form, weight (mass), and volume.
  • Good use of light and shadow.
  • Breadth of artistic styles, especially hand painted.
  • An understanding of optimization for game engines.
  • Excellent sense of quality and craftsmanship.

Nice to have:

  • Experience with ZBrush, Substance Painter/Designer, Marmoset, etc.
  • Familiarity with The Sims

You must submit a portfolio illustrating your 3D modeling and texturing skill set to be considered for this role.

City:

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Remote?:

Community / Marketing Title: Associate Object Modeler

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2020-08-22 16:35:44.567

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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