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Senior Rendering Software Engineer - C++

위치: Madrid, Spain

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 161994

Position Title: Software Engineer II

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning innovation, fan programs and cross-platform digital experiences dedicated to growing the love of sports. EA SPORTS creates authentic, immersive, and fun experiences that invite a diverse audience of players to create, connect, compete, and self-express through industry-leading sports videogames and live services, including FIFA, Madden NFL, NHL, NBA LIVE, and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

Interested in joining our team? At EA Madrid - where passion for sports is only matched by the talent on the ground - we are looking for passionate Software Engineers, along with other disciplines, to play an essential part in developing the next installments of our Madden franchise. 

The challenge ahead:

The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; work with Designers, Artists and other Engineers to solve complex computer graphics problems. 

What a Rendering Software Engineer does at EA:

  • The Graphics Engineer has a very broad view of the game’s rendering codebase, and works daily on implementing features that can involve numerous aspects of the graphics and visual domain.
  • Develop graphic and related rendering systems for the Madden Franchise
  • Profile and optimization of rendering, lighting and shading components of a game engine
  • Programme the core rendering tool, feature, and graphical engine components of game engine
  • Work with designers, animators, artists and other engineers on the implementation of new rendering and animation features
  • Debugs and improve gameplay infrastructure and processes.
  • Participate in code reviews.
  • Maintain high code quality standards throughout the development cycle.

The next great EA Rendering Software Engineer also needs:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • 5+ years C++ programming experience
  • Expertise in a few of the following areas: shaders (HLSL, GLSL, CGFX), animation, skinning, lighting, special effects, particle systems, art pipelines, tool development and game engine architecture
  • Experience with multithreading and Object-oriented Programming
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Debugging skills
  • Knowledge of art related tools to include Photoshop, 3DS Max, Maya, ZBrush
  • Experience working with data-driven systems.
  • Understanding of GPU and CPU architectures and optimization thereof
  • Experience with scripting languages (Python, Lua) and C#
  • Experience with Perforce
  • Console programming experience (specifically dealing with memory and performance in a fixed resources system).

What’s in it for you? Glad you asked!

Since we realize it takes outstanding people to make outstanding games, we offer great compensation packages and a culture that are motivated by creativity and passion. You will also get a benefit package that includes medical and life insurance, pension plan, meal vouchers, stocks programs, fitness reimbursement, flex benefit program…and of course, free video games.

EA is an equal opportunity employer. All employment decisions are made without regard to race, sex, gender, gender identity or expression, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, family status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

We Thought You Might Also Want to Know:

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Community / Marketing Title: Senior Rendering Software Engineer - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 98

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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