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Rigger 2

Emplacement: Shanghai, China

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Requisition Number: 161913

Position Title: Technical Artist 2

External Description:

Reports to: Rigging Director

Location: Shanghai, China

Overview:

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, through collaboration, culture and craft.

The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

EA Shanghai is looking for an experienced Rigger to join our team! EA Shanghai is a highly engaged content creation team within EA Worldwide Studios. We are and focused on high-end visual production across multiple genres and art styles. Working with our game team partners worldwide, we share a unified passion for creating amazing experiences and industry-leading visuals. We are adventurous and creative. We are courageous, and we take chances. 

You will be an liaison between artists and software engineers to develop solutions for assets, tools, and workflows to attain the desired visual result. As a contributor, understanding real-time computation and biomechanics relates to human anatomy and is a must for creating believable skin deformation and control systems. You will work as part of a team and coordinate with Rigging supervisors, lead artists, and art directors to create content for game teams.

Requirements:

  • Create “animator-friendly” and re-usable rigs.
  • Develop rigging pipeline tools and refine pipelines for the animation production process, including batching, automation and the integration of keyframe, mocap, procedural, and run-time dynamic animation.
  • Look for inefficiencies and problems in existing rigging/animation processes and potential problems.
  • Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
  • Troubleshoot asset pipelines and processes in use.
  • Work with other disciplines to ensure the quality of the characters and animation for the project.
  • Create documents outlining character and animation needs, including in-game animation, integration, and runtime simulation.
  • Check assets (rigs and animations) for technical integrity before integrating them into the game.
  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Work with Animators to provide and modify rigs, weighting and control functionality to meet the animator’s requirements.
  • Follow materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment!
  • Use deformers to achieve a specific deformation called for by Animation with a concise set of animation controls.
  • Solid scripting knowledge for tools and rig generation, python experience.

Desirable Skills:

  • Technical skills of production pipeline
  • Rigging, weighting and simulation experience
  • An understanding of the principles of animation
  • Knowledge of the human anatomy, form and weight
  • Experience rigging different characters and creatures, both biped and quadruped
  • Expertise in Maya and Motionbuilder
  • Familiarity with keyframe animation best practices and FACS
  • Meet project requirements
  • Two years+ for animation in games or related field
  • Basic English email reading and writing skills

City:

State:

Community / Marketing Title: Rigger 2

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 92

Can this position be remote?:

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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