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Senior Technical Artist

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 161901

Position Title: Senior Technical Artist

External Description:

We are DICE Los Angeles

DICE LA was founded in 2013 with a mission to create outstanding entertainment, and to do so in a manner that is different from the industry. We want to make great games and be great at making games.

What does that mean to you as a developer?

It means that you will have a creative stake in everything you do. We believe that we are all game makers, and everyone at our studio contributes to the goal of making amazing game experiences, regardless of role or title. We want this to be the studio where you do the best work of your career. We also firmly believe that we are at our best when we have the proper balance between work and life. To support this balance, we nurture a culture that aims to reach the highest productivity without crunch, and by making smart decisions when it comes to how we work and plan. Having a positive, inclusive studio culture is of extreme importance to us.

Our games reflect the means by which they are created. Games that are crafted in an inspiring atmosphere, with creativity, artistry and technology as their backbone, will capture the imagination of gamers around the world.

We are looking for experienced Technical Artists like you, to join us in our mission to create amazing games and experiences, and to enhance ourselves and our craft. This role will report to our Art Line Director.

Responsibilities:

As a Senior Technical Artist, you will be the bridge between our content creators and our game technology. You will push the visual quality through creative solutions, create tools that improve our pipelines, do in engine troubleshooting and performance profiling.

Responsibilities:

  • Work with artists and engineers to pinpoint game performance and memory usage issues
  • Brainstorm, R&D, and implement different project pipelines and toolsets
  • Evaluate and improve game textures for PBR correctness
  • Assist with debugging and fixing lighting and shader issues
  • Support in content creation when needed
  • Diagnose problems related to level creation and support the world team
  • Work with artists to solve technical problems with existing tools
  • Develop node-based shaders in Frostbite

Skills We Look For:

  • Experience delivering high-quality visuals while following memory and performance targets
  • Experience with performance and memory profiling within game engines
  • Solid knowledge of current and next-gen art techniques and fundamental art principles
  • Experience with procedural content creation software like Houdini, Substance Suite
  • Solid experience with physically based rendering.
  • Experience using common scripting languages like Python and C#
  • Previous game engine experience (Unity, Unreal)
  • Previous game production experience


Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes extraordinary people to make world-class games, we offer great compensation packages and a culture that thrives off of creativity and individuality.

Next Steps

As part of the application process we might ask you to perform a practical work test. Apply online with a combined resume and portfolio.

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Community / Marketing Title: Senior Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 71

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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