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Technical Audio Artist

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 161596

Position Title: Audio Artist III

External Description:

We are DICE Los Angeles

Our mission is to create world-class entertainment, and we work in a manner that is different from the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate with gamers. At DICE LA, you will have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that to achieve our best, one must have a balance between work and personal life.

We are looking for wildly creative applicants who have a real passion for games, great social and communication skills, and a positive, teammate mentality. We want this to be the studio where you do the best work of your career. You will report to the Senior Audio Director.

Role: 

This is a Technical Audio Artist position with the DICE Los Angeles Audio Team. Your primary focus will be to handle technical audio tasks within the Frostbite game engine. This includes setting up visual scripting events, sound asset integration, and working with the Audio system to achieve sound playback in game software. You must have proficiency in sound design to fill this role, but the technical aspects of audio integration will be your primary focus.

Responsibilities:

  • Help our Audio Team craft an outstanding audio experience
  • Be a key Technical Design contributor within our Audio Team
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger in game sound events
  • Design sound effects for in game playback
  • Testing and Quality Control of in-game audio assets
  • Take direction from the Audio Director, and work as a positive and productive member of the Audio Team
  • You must be committed to craft excellence, and continuously improving your Technical and Sound Design skill-set
  • Help the Audio Team with location sound recording: foley, weapons, ambience, sfx

Requirements:

  • BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
  • Strong technical proficiency. Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data, UDK. Knowledge or interest in computer programming is a plus for this role.
  • In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys
  • Some experience or knowledge of audio game development tools, such as Wwise or FMOD

Next Steps

Apply online and submit the following:

  • Resume
  • Sound Design Demo weblink (required)

We may ask you to complete a practical assessment as part of the application process.

City:

State:

Community / Marketing Title: Technical Audio Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 54

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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