Senior Technical Artist Generalist
位置: Redwood City, CA, USA
注意
Requisition Number: 161527
Position Title: Senior Technical Artist
External Description:
Sr. Technical Artist Generalist
Job Summary
Maxis is looking for a Technical Artist - Generalist. We are gearing up for our next productions and we need some passionate teammates to work with us in bringing our new characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and working with others to develop outstanding experiences for new IPs … come join our team.
You will report to a Technical Art Director at Maxis.
Responsibilities
- Work with Technical & Art Directors, Engineers, Character & World Leads to develop industry-leading content pipelines .
- Develop tools and workflows to empower world, character, and animation artists to create excellent content.
- Create and maintain rigs and part systems for characters and animated objects.
- Work with TDs and TADs to develop content performance plans, and monitor performance to provide performance guidance, based on established metrics and reporting methods
- Develop tools, pipelines, & processes for performance management aligned towards meeting production goals.
- Firefight production issues, investigating hot issues and resolving roadblocks.
- Work with Technical Art partners across EA to develop and share pipelines and best practices.
- Keep up with the latest trends and technical tools for developing content and inspire others thru knowledge sharing.
Qualifications and Skills
- 6+ years of tech art, tech animation, rigging, or world development experience in Maya for video games.
- Served as a Senior Tech Artist on a published or soon to be published video game project.
- Significant experience working in Unreal Editor.
- Expert proficiency with Maya and modern DCC applications.
- Proficiency in Python & Mel (C# and other languages a plus.)
- Experience writing tools to aid animators, character, and object artist workflows.
- In depth experience creating and maintaining high-end character rigs.
- Experience working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring animation best practices.
- Understanding of real-time animation systems and developing within technical limitations of a range of platforms (pc, mobile, console, etc).
- Experience developing and maintaining animation blend trees.
- Collaborate across multiple disciplines to achieve team technical goals.
- Ability to communicate through solid documentation of developed pipelines and workflows.
- Experience in Perforce or other version control software.
- Well versed in Shotgun, Jira or other bug tracking and project management software.
Bonus Qualifications
- Development experience on next-gen console hardware (XB1/PS4).
- Experience with iOS/Android.
- Experience with Blueprint and/or asset scripting.
- The ability to read and write shader source code using HLSL or GLSL.
- Background in photography, painting, concept art, or animation.
- Experience with shader networks and procedural texturing.
- Experience with PBR rendering and material / light interactions.
- Skills in Substance Designer & Painter.
- Houdini procedural workflow experience.
City:
State:
Community / Marketing Title: Senior Technical Artist Generalist
Company Profile:
Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。
EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。
Days Open: 100
Can this position be remote?:
EEO Employer Verbiage:
EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。