Senior Technical Artist Generalist

Location: Redwood City, California, United States


This position is no longer open.

Requisition Number: 161527

Position Title: Senior Technical Artist

External Description:

Sr. Technical Artist Generalist

Job Summary

Maxis is looking for a Technical Artist - Generalist. We are gearing up for our next productions and we need some passionate teammates to work with us in bringing our new characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and working with others to develop outstanding experiences for new IPs … come join our team.

You will report to a Technical Art Director at Maxis.


  • Work with Technical & Art Directors, Engineers, Character & World Leads to develop industry-leading content pipelines .
  • Develop tools and workflows to empower world, character, and animation artists to create excellent content.
  • Create and maintain rigs and part systems for characters and animated objects.
  • Work with TDs and TADs to develop content performance plans, and monitor performance to provide performance guidance, based on established metrics and reporting methods
  • Develop tools, pipelines, & processes for performance management aligned towards meeting production goals.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Work with Technical Art partners across EA to develop and share pipelines and best practices.
  • Keep up with the latest trends and technical tools for developing content and inspire others thru knowledge sharing.

Qualifications and Skills

  • 6+ years of tech art, tech animation, rigging, or world development experience in Maya for video games.
  • Served as a Senior Tech Artist on a published or soon to be published video game project.
  • Significant experience working in Unreal Editor.
  • Expert proficiency with Maya and modern DCC applications.
  • Proficiency in Python & Mel (C# and other languages a plus.)
  • Experience writing tools to aid animators, character, and object artist workflows.
  • In depth experience creating and maintaining high-end character rigs.
  • Experience working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring animation best practices.
  • Understanding of real-time animation systems and developing within technical limitations of a range of platforms (pc, mobile, console, etc).
  • Experience developing and maintaining animation blend trees. 
  • Collaborate across multiple disciplines to achieve team technical goals.
  • Ability to communicate through solid documentation of developed pipelines and workflows.
  • Experience in Perforce or other version control software.
  • Well versed in Shotgun, Jira or other bug tracking and project management software.

Bonus Qualifications

  • Development experience on next-gen console hardware (XB1/PS4).
  • Experience with iOS/Android.
  • Experience with Blueprint and/or asset scripting.
  • The ability to read and write shader source code using HLSL or GLSL.
  • Background in photography, painting, concept art, or animation.
  • Experience with shader networks and procedural texturing.
  • Experience with PBR rendering and material / light interactions.
  • Skills in Substance Designer & Painter.
  • Houdini procedural workflow experience.




Community / Marketing Title: Senior Technical Artist Generalist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Date Opened: 2020-06-29 17:13:59.84

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