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Technical & Systems Game Designer (New Game Incubation Team)

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 160904

Position Title: Principal Game Designer I

External Description:

We are looking for a Technical & Systems Game Designer to join a lean incubation team developing a brand new IP.

 

Why Join Us:

  • Build a uniquely systemic game experience with a gameplay-focused dev team.
  • It’s a ground floor opportunity that offers creative involvement from start to ship.
  • We believe in doing the work it takes to create close trust and connection between teammates. Because of this, our team operates with high autonomy, high responsibility, and low oversight.
  • On a lean team, your contributions will have extra impact on the project.
  • You'll work directly with project leadership in an extremely flat structure.
  • No crunch or overtime. We don’t glorify this behavior.
  • We invest time, care and effort in the career growth and learning of our team members.

 

Responsibilities:

  • Design, then implement gameplay systems and features consistent with project goals & tenets.
  • Validate your gameplay hypotheses through rapid prototyping and team feedback.  
  • Be conscientious such that your work does not incur unplanned technical debt.
  • Communicate system designs to teammates in an audience-appropriate way.
  • Make your gameplay inventions genuinely flavorful to players, enriching the fiction of the world without compromising playable function and the long-term health of the game.
  • Lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone’s responsibility. 

 

Qualifications:

  • Fluency in one or more text-based scripting or programming languages.
  • Experience in rapid prototyping to test the feasibility of game design concepts and game systems.
  • 1 shipped commercial game project OR a portfolio of personal projects which highlight your technical and design capabilities. We recommend your portfolio include at least one self-started solo project.

 

If all this excites you, then we want to talk to you. Don’t let doubt deter you! We are an equal opportunity team excited about our next journey. We are always looking for people bursting with creative energy to join us, so don’t hesitate to apply. Please submit a resume and a link to your portfolio. We will get back to you once we have a chance to review!

 

(Please note: We are open to considering long term remote WFH options for candidates within 3 hours of our PST timezone.)

 

City:

State:

Community / Marketing Title: Technical & Systems Game Designer (New Game Incubation Team)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 246

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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