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Graphics Software Engineer III

位置: Florida, USA

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Requisition Number: 159602

Position Title: Software Engineer III

External Description:

Rendering Engineer - Skate

“This position is open to qualified individuals anywhere in the Americas where EA operates as an employer”

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do. 

Nowhere is this more evident than with our Skate franchise where we’re bringing a contemporary Skate experience to our new and future fans. 

Now that we can tell you what we’re up to, Deran and Cuz would like to invite you to apply to our positions if this is the game and team that are right for you:

We started something special back in 2007, it’s time to see where we can take it. We’re looking for people that want to join the family and harness the boundless potential of skating, gaming, and community to create something that respects Skate’s legacy while pushing us into a fun filled future. Simply put, if you’re interested in building an amazing place to skate…and have fun…let us know 

We are looking for an experienced and experienced Rendering Software Engineer to join our Skate team. This is an opportunity to join us in the early stages of development working on GPU architecture, deferred lighting, global illumination, shadows, and anti-aliasing.  You will report to the project technical director and work with content creators to implement features, tools, and debugging workflows.

Expectations

  • You will work with Artists to collaborate on bringing the vision of the Art Director to life.
  • Work with a Lead Rendering SE to create rendering technologies.
  • Optimize GPU performance on consoles and PC.
  • You will support Artists & Technical Artists using tools and workflows with debugging tools, documentation & usability.

Required Technical Experience

  • 5+ years of experience working on AAA products in a related role with multiple shipped titles.
  • Experience on current consoles - PS4, Xbox One and PC with other platform experience a bonus.
  • Proficient with modern rendering techniques such as Photogrammetry, PBR, Compute Shaders.
  • Experience with a large data-driven engine, such as a commercial engine or a large internal one.
  • Strong expertise with C++ and experience in object-oriented design and implementation.
  • Strong mathematics skills especially with Linear Algebra & Calculus.
  • Understanding of multithreaded architectures and synchronization principles.
  • Strong ability to work with internal and externally developed code in a collaborative fashion.
  • Excellent debugging experience using tools to help debug.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with a variety of performance analysis tools such as PIX, and GPAD

Bonus Skills

  • Experience working with off-site developed technology and driving collaboration process.
  • Experience with C# for tool development.
  • Experience working with Technical Artists as partners in feature production.
  • Team-first mentality.

City:

State:

Community / Marketing Title: Graphics Software Engineer III

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 384

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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