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Technical Artist 1

Location: Shanghai, China

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This position is no longer open.

Requisition Number: 158705

Position Title: Technical Artist 1

External Description:

Position: SHAS-Rigger/Technical Animator

Location: Shanghai, China

Description:

The Rigger/Technical Animator is responsible for creating and maintaining complex, re-usable “animator-friendly” rigs for use in in-game animation. He should also develop tools and refine pipelines for the animation production process. The candidate should possess a high level of proficiency in the animation software package of the given project cycle. The technical animator must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision.  It is preferable that the candidate is well versed in both key framing and mocap cleanup, as well as helps guide junior animators and lead by example.

Requirements:

  • Create and maintain “animator-friendly” and re-usable rigs.
  • Develop tools & refine pipelines for the animation production process, including batching, automation and the integration of keyframe, mocap, procedural, and run-time dynamic animation.
  • Proactively seek out inefficiencies and problems in existing rigging/animation processes as well as potential problems.
  • Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
  • Troubleshoot asset pipelines and processes in use.
  • Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
  • Create and maintain documents outlining animation needs, including in-game animation, motion capture shoots, and animation critiques.
  • Check assets (rigs and animations) for technical integrity before integrating them into the game.
  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Work closely with Animators to provide and modify rigs, weighting and control functionality to meet the animator’s requirements.
  • Adherence to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment!
  • Creative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controls.
  • Solid scripting knowledge for tools and rig generation, python experience strongly preferred.

Desirable Skills:

  • Technical skills and knowledge of production pipeline
  • Rigging and weighting experience
  • A deep understanding of the principles of animation
  • Strong Knowledge of the human anatomy, form and weight
  • Experience in rigging a wide range of characters and creatures, both biped and quadruped
  • Good aptitude for problem solving and self-starting with the ability to work with minimal direction
  • Strong expertise in Maya
  • Familiarity with key frame animation best practices
  • 2 years+ for animation in games or related field
  • Detail oriented, organized and able to meet project requirements

City:

State:

Community / Marketing Title: Technical Artist 1

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: 关于 EA 在 Electronic Arts,我们的宗旨是“激励世界,同享乐游”。我们让兼具创意、创新和激情的人才共聚一堂,为世界各地的亿万名玩家创造非凡的全新游戏体验。我们知道我们的长处在于员工的多样性。我们保证员工处于包容的文化之中,为其提供学习和领导的机会,让其从事职业生涯中最有影响力、最有价值的工作。 我们把我们的员工放在首位。我们为员工提供全面的、着重于健康和福祉的福利保障,以满足您的需求,并帮助您平衡您的职业生涯和个人生活。我们提供充满活力和共同协作的工作环境,您可通过我们的员工资源小组进行联系和贡献,享受带薪休假、产假和育儿假来平衡工作与生活,另外还有免费的电子游戏等更多福利! Electronic Arts 是一个机会平等的雇主。所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 176

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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