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Software Engineer

Location: Utah, USA

Notice

This position is no longer open.

Requisition Number: 158286

Position Title: Software Engineer II

External Description:

Role: Rendering Engineer 
The Rendering Software Engineer is a critical part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems.    
 
Key Responsibilities:
•    Research and implement cutting-edge rendering techniques.
•    Write technical design specifications.
•    Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages
•    Develop core rendering tools, feature and engine components to required coding standards.
•    Profile and optimize rendering, lighting and shading components of a game engine.
•    Create leading edge reusable rendering technologies. 

Required Technical Skills and Experience:
•    Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
•    4+ years’ development experience
•    Proficiency with C++
•    Experience in the design and implementation of cutting edge graphics techniques and detailed knowledge of graphics hardware.
•    Strong math skills including trigonometry, calculus and linear algebra.
•    Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
•    Experience with Direct 3D, Open GL or equivalent.
•    Experience in object-oriented design and implementation.
•    Demonstrated knowledge of good software engineering practices.
•    Understanding of memory management, multiple processor use, and runtime optimization.
•    Ability to test, debug, and extend other Software Engineer's code.

Nice to Have Experience:
•    Prior experience shipping at least one title on Mobile or Console
•    Experience with scripting languages (Perl, Python, Lua) and C#.
•    Experienced candidates should have expertise in a number of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
•    Working knowledge of DX11 a significant plus.

 Performance Competencies (Non-Technical Skills):
•    Good verbal and written communication skills.
•    Ability to work in a dynamic and collaborative team environment.
•    Constantly innovate how to improve product quality as well as group productivity.
•    Excellent decision-making capabilities.
•    Ability to quickly learn and apply new concepts, principles and solutions.
•    Demonstrates dependability and commitment to projects/tasks.

What's In It For You:
We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, and pension with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
 
We Thought You Might Also Want to Know:
More about our location: http://careers.ea.com/our-locations/burnaby-eav

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Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 59

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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