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Lighting Artist

Location: Stockholm, Sweden

Notice

This position is no longer open.

Requisition Number: 157526

Position Title: Lighter 2

External Description:

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognise that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.

 

Purpose

A lighter at DICE is a big part of executing the moods and emotions of our environments. The role involves many aspects of the perceived look of the game world and is not limited to adjusting a sun or a lamp. A lighter is expected to work with effects artists and tweak materials to make them fit in and enhance the lighting. Optical effects, post processing and color grading is also part of the job. The lighters are often crucial for the Art Director to be able to implement the intended look of the game.

 

 

Facts

  • Strong artistic qualities, excellent at interpreting reference and concept art.
  • Solid appreciation and understanding of how light works in real life and in photography. Has a strong sense for realism and believability.
  • Good understanding of narrative techniques, including cinematography, blocking and composition.
  • Knows how to lead the player. Excellent at using exposure and colors to evoke different emotions and player reactions.
  • Broad understanding of the technical aspects of the rendering engine. Must be able to implement lighting designs with efficiency and be mindful of performance constraints.
  • Excellent collaboration and communication skills.
  • Answers to a Lead Lighting Artist, or the Art Director as the day-2-day manager.

 

Responsibilities

  • Implement both exterior natural light and artificial lights. Including setting up all technical requirements for each level, such as light probes and indirect lighting.
  • Create the skydome texture, clouds and atmosphere.
  • Adjust post processes, bloom, reflections, ambient occlusion and color grading.
  • Review and feedback on 3D content in the level, to make sure it works as intended.
  • Check and optimize the performance aspects incurred by the lighting.
  • Actively seek out feedback on their own work.
  • Be structured; estimate work, update plans, submit good data into the branch.

 

Typical Tasks

  • Gather reference and establish a goal for the light setting. Work with the Art Director to get it approved.
  • Placing light sources and control volumes for reflections and exposure.
  • Adjusting values and settings for a large number of attributes and entities in a level.
  • Implement and fine tune the color grading.
  • Cinematic work also involves adjusting focus and DOF settings for each shot.
  • Collaborate and discuss work with colleagues.
  • Participate in playtests and feedback on the experience.

 

City:

State:

Community / Marketing Title: Lighting Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 45

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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