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Gameplay Software Engineer (contract)

Location: Redwood City, CA, USA

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This position is no longer open.

Requisition Number: 157314

Position Title: Contingent

External Description:

Gameplay Software Engineer - Maxis (contract) 

Location: Redwood Shores, CA

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Creativity, Collaboration, and Communication are what make Maxis tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining titles in the world. Come and see for yourself, the future is here.

At Maxis we’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance oriented. We expect everyone to think like game makers and approach development with a Player First perspective.

As a Software Engineer on The Sims, your job will be to architect, implement, and maintain user-facing content for the Sims using Python and C++.

Job Responsibilities:

  • Implementing gameplay systems written in Python and C++ that are data driven.
  • Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently on a pool club versus a bar).
  • Ability to build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
  • Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
  • Work with the team on continuous improvement of the data driven framework that brings designs to life.
  • Write software requirement and technical design documentation.
  • Work with franchise leaders to continue building unique content for a game that delivers to a large demographic of simulation player patterns.

 

Technical Requirements:

  • Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, Java.
  • Experience with working in Python encouraged.
  • Experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)
  • Experience writing real time simulation, high performance game code.
  • Bachelor/Master’s degree in Computer Science or relevant field.

 

Preferred Qualifications:

  • 1-2 year experience in a hands on development role.
  • Demonstrate past experience in working in large data driven games or applications.
  • Demonstrable experience developing for live products at large scale.
  • Previous engineering leadership experience over a major system.
  • Experience in using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Knowledge of UI technologies including Scaleform, Actionscript 3, HTML, CSS, Javascript, and familiarity with Flash.

 

Team and Collaboration Requirements:

  • Ability to work well as part of a creative multi-disciplinary team (work with animators, modelers, visual effect and audio effect artists).
  • Excellent technical problem-solving skills under iteratively changing requirements during development.
  • Strong oral communication and collaboration skills to work with non-engineering disciplines.

 

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Community / Marketing Title: Gameplay Software Engineer (contract)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 103

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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