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Software Engineer (Physics) - Frostbite

Location: Stockholm, Sweden

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This position is no longer open.

Requisition Number: 156772

Position Title: Software Engineer II

External Description:

We are Frostbite

Frostbite is looking for a software engineer to join the team in Stockholm!

Frostbite is a technology and collaboration platform for diverse game franchises like Battlefield, FIFA, Mass Effect, Need for Speed, Dragon Age and Plant vs. Zombies Garden Warfare, as well as games such as Star Wars: Battlefront, Mirror’s Edge: Catalyst and Madden.

You will be working as part of a team, directly engaged with game teams around the globe to deliver outstanding physics innovation and performance on PS4, Xbox One, PC and new platforms as they emerge. The role will include opportunities to grow your experience and skills and work directly with our users.

What a Software Engineer does at Frostbite Physics

  • Collaborate in a distributed team on the continued development of our collision, rigid body simulation, cloth, destruction, character physics and other libraries
  • Develop tools, workflows and user interfaces to empower game makers
  • Execute on all aspects of software engineering including testing, debugging, documentation and optimisation
  • Work closely with our customers to understand their needs and deliver on their highest priority features and requirements
  • Build up engineering skills and physics simulation knowledge with experienced team members
  • Participate in ensuring that our designs are simple and effective, backed up with great documentation (with the aim of accelerating ease of use and future maintenance)

As a Software Engineer you will need

  • A degree in computer science or equivalent
  • Good level understanding of mechanics and mathematics
  • Strong knowledge of C++ programming
  • Great communication skills and some experience in presenting project work
  • To be willing to learn and have a real desire to make an impact on EA games

Desirable skills (one or more is an advantage)

  • Good understanding of numerical methods and simulation
  • Knowledge of game physics and animation
  • Experience of developing games, modding or demoscene either solo or as part of a team
  • Compute shader experience
  • Parallel computation experience

Examples of what we do

Here are several examples of our technology in use. These videos outline the breadth of the different genres that the Frostbite Engine supports and, more specifically for our team, the varied use cases of cloth, hair, character physics, destruction and other features we support.

About us

At Frostbite, we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities and a health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and provide our employees with occupational pension. Although we enjoy working hard at Frostbite, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods. We look forward to receiving your application!

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Community / Marketing Title: Software Engineer (Physics) - Frostbite

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 88

Can this position be remote?:

EEO Employer Verbiage:

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