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BioWare: System Designer I

Location: Austin, TX, USA

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This position is no longer open.

Requisition Number: 156585

Position Title: Game Designer I

External Description:

Systems Designer I (Store Management and Reward Pipeline)

 

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling.  If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

BioWare is looking for a creative and passionate Systems Designer I with experience in Store Management and Reward Pipeline to join our studio in either Austin or Edmonton to work on our newest IP Anthem. This is an important role in a looter-shooter like Anthem. The System Designer is responsible for creating a system of itemization that players can understand, but they are also responsible for creating interesting and compelling choices with the combat team.  They also ensure that the properties on items work in the way intended.

Key Responsibilities:

  • Work with a team of systems designers and design leadership through all stages of development to own and implement systems and gameplay features that improve content and functionality of the game.
  • Set and maintain the gold standard for game systems in a franchise.
  • Collaborate with other key stakeholders to identify and implement the priorities and objectives.
  • Be proactive in communicating progress and resolution of problems
  • Create documentation and prototypes for specific and exploratory game systems. 

The ideal Candidate will demonstrate:

  • 3 + years of experience as a game designer working on AAA titles.
  • Familiar with online RPG game mechanics.
  • Comfortable collaborating with groups within art and programming 
  • Thorough understanding of scripting and programming concepts with the ability to implement.
    Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing.
  • Ability to work collaboratively with team members from different locations and different disciplines.
  • Ability to critique the concepts of play in a group environment
  • Willingness to adapt and iterate designs.
  • A passion for gaming

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our locations: 

http://careers.ea.com/our-locations/austin

Katie Bieber:   kbieber@ea.com

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Community / Marketing Title: BioWare: System Designer I

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 50

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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