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Software Engineer - Frostbite Foundation

Location: Seattle, WA, USA

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This position is no longer open.

Requisition Number: 156375

Position Title: Software Engineer III

External Description:

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.  Creating transformational experiences requires constant innovation and brilliant, passionate people. We are developing extraordinary new game experiences by bringing together great people that combine creativity, technology, and expertise to deliver new ways to play. EA is driving the next revolution in games. Join us!

We are Frostbite

Frostbite is EA’s state of the art multi-platform game development engine. We empower game creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with teams across EA to ship amazing games. Frostbite powers some of our industries’ most visually stunning games with deep player experiences in the industry.

Why join the Frostbite Foundation Team?

As a member of the Foundation team you will be working on core technologies that are the fundamental building blocks of the Frostbite engine. The Foundation team works on leading-edge low-level technologies that span a huge number of domains. There are many opportunities available for learning and gaining unique expertise.

Team members may find themselves:

  • Writing solutions to enable concurrent code within the frostbite engine.
  • Managing standard libraries like EASTL
    https://github.com/electronicarts/EASTL
  • Working with the latest hardware, SDKs, and modern C++ compiler toolchains.
  • Creating technologies for diverse areas like memory systems, concurrency runtimes, math libraries, and compression technologies.
  • Developing platform abstraction engine layers.
  • Solving complex problems affecting all areas of Frostbite such as maximizing the runtime performance for a generic, data-driven engine or optimizing prioritized asset streaming.
  • Continually writing reliable unit tests to ensure features continue to function widely throughout EA.

What does a Software Engineer do?

As a Software Engineer on the Foundation team you will be uniquely positioned to guide the future technology of Frostbite and Electronic Arts. You will be a part of daily interactions with many of the most experienced engineers in the company to help solve some of our most engaging problems. Your contributions will be used to build the next wave of incredible EA titles and help define the direction of all higher level Frostbite systems, while impacting thousands of daily users.

Key Responsibilities

  • Provide architectural guidance, technical direction and oversight for complex systems level feature sets.
  • Work with the Frostbite engineering team to determine strategic direction for systems level technology in Frostbite, validate decisions and solve problems between projects.
  • Collaborate with team leadership to build out roadmaps and break down requirements into actionable development strategies and reduce risk.
  • Assist in improving the tools, technical processes and best practices for the team. Help in improving team productivity, code quality and sustainable development.
  • Act as a role model, coach and mentor to assist in developing the team.
  • Design, implement, optimize, test, debug and maintain code to coding standards.
  • Implement high-quality library and engine level automated tests for our CI cluster.
  • Support others using Frostbite Foundation’s technologies.

Skills and Experience

  • Bachelor’s degree or greater in Computer Science or related field, or equivalent training and professional experience.
  • High level of proficiency with C++.
  • Multithreaded programming and debugging experience.
  • Experience in efficient use of standard C++ library, concurrency, object oriented design.
  • Ability to test, debug, and extend other Software Engineers’ code competently.
  • Demonstrated knowledge of good software engineering practices.
  • Prior development experience on game consoles would be a large asset.
  • Experience in profiling and optimization.
  • Experience with scripting languages (e.g. Python, Lua, JavaScript, etc.).
  • Experience with standard tools such as Perforce and Visual Studio.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • 7-10 years of software development experience.

Bonus points if you have

  • Good verbal and written communication skills.
  • Ability to work in a dynamic and collaborative team environment.
  • Follow Agile methodologies.
  • Constantly innovate to improve product quality as well as group productivity.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Demonstrates dependability and commitment to projects/tasks.
  • Good business sense – ability to manage non-technical hurdles to getting things done.
  • Culture of continuous learning, plus the ability and hunger to take on new challenges.

What else is in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages. Since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. 

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Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 35

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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