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Rigging Technical Artist

Location: Guildford, UK

Notice

This position is no longer open.

Requisition Number: 156343

Position Title: Technical Artist 1

External Description:

We’re Criterion, and we love making games!

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm. Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline teams to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

The Challenge Ahead:

Criterion are working on their most ambitious projects to date, delivering Battlefield 5: Firestorm and a brand new, unannounced title. We are growing our team with fresh, talented people who can help us take a huge leap forward.

We’re looking for world class rigging technical artists who can create the most believable animating and deforming characters and the most realistically articulated vehicles that move perfectly in the environment whether sea, air or land. We are looking for creative, collaborative and passionate people to join the team and help us build our next amazing game.

What a Rigging Technical Artist does at Criterion: 

The Rigging Technical Artist is responsible for the development of character, vehicle and prop rigging that supports realising the creative vision for the game. This includes collaborating with Lead Character Technical Artist and Animation Director to create prototypes for the project, develop innovative & efficient rigging workflows, tools & pipelines and work with internal and external teams to deliver final rigged assets. 

The Rigging Technical Artist is passionate about quality, will be highly skilled at creating effective rigging solutions that drive high levels of animation & deformation quality. They are driven to innovate rigging solutions across multiple disciplines and studios within EA as they will be joining a global team of some of the best artists in the world.

A Rigging Technical Artist also needs:

  • Multiple shipped title creating rigging/animation/character pipelines.
  • Strong experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus).
  • Great collaboration and communication skills: a solution focussed problem solver.
  • Confidence finding solutions that balance the needs of different stakeholders.
  • Expertise in rigging and skinning complex character assets and rigging complex vehicle assets.
  • Ability to design, create and test complex character and vehicle rigs.
  • An exceptional understanding of animation principles and human anatomy.
  • Experience with Motion capture and solving.




What’s in it for you? Glad you asked!

Naturally, we offer competitive compensation packages, but more importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.



  • Competitive salary plus annual bonus scheme
  • Central location in Guildford (5 minutes from main train station)
  • Private medical insurance & dental care
  • Pension scheme
  • Life insurance
  • Stock plans
  • Free onsite gym
  • Employee discounts
  • Rail season ticket loan
  • Annual game points and digital download allowance
  • Onsite café
  • 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
  • Two annual staff parties (Summer & Christmas)
  • Casual dress code
  • Games Area

 

We thought you might also want to know:

We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.

 

City:

State:

Community / Marketing Title: Rigging Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 42

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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