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Graphics Software Engineer

Location: Orlando, FL, USA

Notice

This position is no longer open.

Requisition Number: 155449

Position Title: Software Engineer I

External Description:

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

 

What a Graphics Software Engineer does at EA:

The Graphics Engineer has a very broad view of the game’s rendering codebase, and works daily on implementing features that can involve numerous aspects of the graphics and visual domain.

  • Develop, design, modify, and optimize  graphic and related rendering systems for the Madden Franchise
  • Responsible for profiling as well as optimization of  rendering, lighting and shading components of a game engine
  • Responsible for programming the core rendering tool, feature, and  graphical engine components of  game engine
  • Works with designers, animators, artists and other engineers on the implementation of new rendering and animation features
  • Debugs and improve gameplay infrastructure, tools and processes.
  • Participates in code reviews.
  • Maintains high code quality standards throughout the development cycle.

 

What does EA look for?

  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience
  • 3+ years C++ programming experience
  • Expertise in a few of the following areas: shaders (HLSL, GLSL, CGFX), animation, skinning, lighting, special effects, particle systems, art pipelines, tool development and game engine architecture
  • Strong experience with multithreading and Object Oriented Programming
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Strong Debugging skills
  • Knowledge of art related tools to include Photoshop, 3DS Max, Maya, ZBrush, etc is a plus
  • Experience working with data driven systems.
  • Understanding of GPU and CPU architectures and optimization thereof
  • Experience with scripting languages (Perl, Python, Lua) and C# is a plus
  • Experience with Perforce is a plus
  • Console programming experience (specifically dealing with memory and performance in a fixed resources system) is desired.

 

We Thought You Might Also Want to Know:

  • We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes extraordinary people to make extraordinary games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

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Community / Marketing Title: Graphics Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 45

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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