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Sr. Technical Artist

Location: Shanghai, China

Notice

This position is no longer open.

Requisition Number: 153733

Position Title: Senior Technical Artist

External Description:

Senior Technical Artist

EA studios Frameworks team is looking for talented individuals to help us fulfill our mission of providing innovative tools and workflows that enable EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient, adaptable to trends and allow for quick iteration of any artistic idea into reality.

What the Senior Technical Artist will do:

As a Senior Technical Artist on the team, you will help lead and develop tools which streamline, optimize and generally improve the workflows used to make content for our AAA games. The Frameworks team partners with several groups spanning all aspects of asset creation including character and world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life. As one of the more senior individual contributors on the team, your job will be to work with the technical leads to come up with solutions to content creation problems, as well as work with other TAs and Engineers to collaborate on writing software and building tools that help our partner teams be more efficient in all aspects of asset creation.

Day to day you will ...

  • Identify and solve complex, systematic problems in the domain of tools, pipeline and workflow development
  • Analyze problem spaces, risks and dependencies across multiple toolsets
  • Partner closely with end users, both local and remote, to understand their workflows and toolset needs
  • Use leading edge, innovative and pioneering work to advance EA’s technologies
  • Architect tool design, implementation and debugging
  • Use coding standards on tool development
  • Mentor junior team members

Who you are:

  • You have these technical skills:
    • Bachelor’s degree in Art, Fine Art, or Science or equivalent training and professional experience
    • Understanding of content creation/management pipelines for game production (has developed content creation/management pipelines for at least 3 games)
    • Experience in object-oriented design and implementation.
    • 7+ years of production experience with DCC apps. Houdini and Maya are preferred.
    • 6 years+ production experience with programming/scripting languages. Python and C# are preferred
    • 4 years+ production experience with a game engine such as Unreal, Unity, etc.
    • Previous experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems and GUI development.
    • Experience working with both artists and engineers and understanding the gap between both disciplines. Ability to maintain strong communication across.
    • Ability to analyze and improve workflow to enhance group productivity.
  • You have these interpersonal skills
  • Strong organizational skills. Self-motivated.
    • Excellent verbal and written communication skills
    • Ability to work in a dynamic and collaborative interdisciplinary team environment
    • Innovative mindset with focus on how to improve product quality as well as group productivity
    • Ability to quickly learn and apply new concepts, principles and solutions
    • Demonstrates dependability and commitment to projects/tasks.

Bonus if you have:

  • Experience with C++
  • Experience with Houdini and procedural solutions
  • Experience with procedural content creation
  • Exposure to unit testing frameworks (MBUnit, NUnit)
  • Experience with build systems and concepts (TFS, Jenkins, NANT)
  • Experience in working with Source Code Control Systems – TFS, Perforce, Source Safe, SVN, GIT
  • Previous experience in WCF
  • Experience with Agile (Scrum) development methodologies
  • Expertise and experience in UI development

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

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Community / Marketing Title: Sr. Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: 关于 EA 在 Electronic Arts,我们的宗旨是“激励世界,同享乐游”。我们让兼具创意、创新和激情的人才共聚一堂,为世界各地的亿万名玩家创造非凡的全新游戏体验。我们知道我们的长处在于员工的多样性。我们保证员工处于包容的文化之中,为其提供学习和领导的机会,让其从事职业生涯中最有影响力、最有价值的工作。 我们把我们的员工放在首位。我们为员工提供全面的、着重于健康和福祉的福利保障,以满足您的需求,并帮助您平衡您的职业生涯和个人生活。我们提供充满活力和共同协作的工作环境,您可通过我们的员工资源小组进行联系和贡献,享受带薪休假、产假和育儿假来平衡工作与生活,另外还有免费的电子游戏等更多福利! Electronic Arts 是一个机会平等的雇主。所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 50

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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