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Senior Technical Artist

Location: Pasadena, CA, USA

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This position is no longer open.

Requisition Number: 152577

Position Title: Senior Technical Artist

External Description:

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade is ramping up to start its next adventure and looking for new team members to help make it the best yet.  Building on hard-won knowledge as an indie studio, we've joined forces with EA to realize our vision of what it means to be "Mobile To The Core!"  If you're interested in creating innovative experiences that will reach mobile players around the world, join up today!

Overview

The Sr. Technical Artist acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. Sr. TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. This often includes delegating to/mentoring more junior staff on the team. Candidates can be from an Art, Design, Mathematics, Engineering or Computer Science background. However, they must demonstrate a comfort level in working with both art and science.

Responsibilities:

  • Work with other tech artists to design, develop, deploy, and maintain animation tools, workflows, and pipelines to improve production efficiency
  • Develop strategies for solutions and assign tasks to other tech artists
  • Design and implement complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
  • Prepare assets for export to the game, ensuring that they work within technical constraints
  • Understand and communicate asset optimization to help optimize art assets so they are used efficiently but maintain visual quality
  • Create tools for artists as required
  • Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
  • Implement technical art features with the help of the programming team
  • Offer technical support to the art team in day-by-day production issues
  • Create and maintain technical documentation
  • Share with the other artists best-practices and new tools
  • Define and estimate tasks in a well-organized manner
  • Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.) 

Required Skills:

  • At least 5+ years of cinematic/games production experience. The ideal candidate has completed more than 2 AAA or mobile games.
  • A bachelor’s degree (or equivalent) in a related field is desired.
  • Highly adept at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in python and Mel. C++ and/or Lua a bonus (but not required).
  • Expert knowledge of a 2D and 3D art packages: Maya/Photoshop required.
  • Deep understanding of asset optimization challenges/techniques.
  • An aptitude for problem solving, particularly as it pertains to testing and debugging technical issues
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • An avid gamer is a plus.

 

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Community / Marketing Title: Senior Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 38

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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