Character Modeler- Maxis
Location: Redwood City, CA, USA
Notice
Requisition Number: 151939
Position Title: Contingent
External Description:
Character Modeler– Maxis
Maxis is looking for an Character Modeler for an exciting new game in the best-selling Sims franchise. Do you have excellent modeling and texturing abilities for games? Do you have a passion for creating real-world fashion in a 3D game? Are you able to take direction but work independently when needed to make the best games you possibly can?
If so, then we may have a job for you. We’re a small team now and are growing rapidly. Apply today and join us!
Responsibilities
- Create, model, UV, and texture fashion assets such as t-shirts, jeans, jackets, shoes, etc. in a realistic style to a high level of aesthetic quality.
- Participate in meetings with producers, designers, engineers and animators to understand the functional requirements and constraints of characters and how they need to be created.
- Participate in reviews with the Art Director to improve aesthetic consistency and overall look.
- Should be knowledgeable and comfortable in the creation and use of normal maps, specular maps, and generating AO maps.
- Trouble shoot and problem solve assets that are not functioning properly in game. Coordinate with animators and engineers to resolve issues quickly and efficiently.
- Provide project management team with accurate estimates for scheduling work and deadlines
- Be able to come up with concepts and provide basic concept art for some fashion in conjunction with the Art Director.
Requirements
- Excellent modeling and texturing skills on clothing assets
- 3+ years modeling experience using Maya for game development
- Strong technical abilities and understanding of game development pipeline issues including a clear understanding of how art creation affects engine performance
- Be able to follow art direction and work from concept art when available
- Creative thinker and problem solver that can work independently if necessary
- Excellent communication skills and an ability to work effectively with producers, designers, engineers as well as other artists.
- Well organized and able to commit to and meet deadlines.
- PC Game development experience required
- Understanding of fashion & clothing construction is a plus
- Understanding of basic animation and how animators work is a plus.
- Understanding and familiarity with rigging in Maya preferred
- A portfolio demonstrating the following is required:
- Excellent 3D models in Maya
- Excellent Texturing and UV skills
- Ability to create low-mid poly models consistently
- Traditional drawing and painting skills
- Strong aesthetic sensitivity to lighting for form and shadow
- Excellent sense of scale and composition in 3D
City:
State:
Community / Marketing Title: Character Modeler- Maxis
Company Profile:
Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。
EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。
Days Open: 1
Can this position be remote?:
EEO Employer Verbiage:
EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。