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Character Modeler- Maxis

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 151939

Position Title: Contingent

External Description:

Character ModelerMaxis

 

Maxis is looking for an Character Modeler for an exciting new game in the best-selling Sims franchise. Do you have excellent modeling and texturing abilities for games? Do you have a passion for creating real-world fashion in a 3D game? Are you able to take direction but work independently when needed to make the best games you possibly can?

 

If so, then we may have a job for you. We’re a small team now and are growing rapidly.  Apply today and join us!

 

Responsibilities

  • Create, model, UV, and texture fashion assets such as t-shirts, jeans, jackets, shoes, etc. in a realistic style to a high level of aesthetic quality.
  • Participate in meetings with producers, designers, engineers and animators to understand the functional requirements and constraints of characters and how they need to be created.
  • Participate in reviews with the Art Director to improve aesthetic consistency and overall look.
  • Should be knowledgeable and comfortable in the creation and use of normal maps, specular maps, and generating AO maps.
  • Trouble shoot and problem solve assets that are not functioning properly in game. Coordinate with animators and engineers to resolve issues quickly and efficiently.
  • Provide project management team with accurate estimates for scheduling work and deadlines
  • Be able to come up with concepts and provide basic concept art for some fashion in conjunction with the Art Director.

 

Requirements

  • Excellent modeling and texturing skills on clothing assets
  • 3+ years modeling experience using Maya for game development
  • Strong technical abilities and understanding of game development pipeline issues including a clear understanding of how art creation affects engine performance
  • Be able to follow art direction and work from concept art when available
  • Creative thinker and problem solver that can work independently if necessary
  • Excellent communication skills and an ability to work effectively with producers, designers, engineers as well as other artists.
  • Well organized and able to commit to and meet deadlines.
  • PC Game development experience required
  • Understanding of fashion & clothing construction is a plus
  • Understanding of basic animation and how animators work is a plus.
  • Understanding and familiarity with rigging in Maya preferred
  • A portfolio demonstrating the following is required:
    • Excellent 3D models in Maya
    • Excellent Texturing and UV skills
    • Ability to create low-mid poly models consistently
    • Traditional drawing and painting skills
    • Strong aesthetic sensitivity to lighting for form and shadow
    • Excellent sense of scale and composition in 3D

 

City:

State:

Community / Marketing Title: Character Modeler- Maxis

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 1

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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