Technical Artist I

Location: Hyderabad, Telangana, India

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This position is no longer open.

Requisition Number: 159131

Position Title: Technical Artist 1

External Description:

Technical Artist


Location: Hyderabad, Telangana, India


We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.


As EA's first label dedicated to purely digital games, EA Mobile creates games for mobile devices, social networks and online environments that deliver seamless play anytime, anywhere, on any device. Connecting a market of more than one billion core and mass-casual gamers worldwide, EA Mobile delivers engaging, accessible, high quality games to people of all skill levels and interests.


The EA Mobile portfolio encompasses some of the most recognizable entertainment brands in the world, including titles such as The Simpsons, Tetris Blitz, SCRABBLE, MONOPOLY, Plants vs Zombies 2, Real Racing 3, Dungeon Keeper as well as online games destination Pogo.com.


The Hyderabad office represents one of EA Mobile’s largest development organizations with more than 700 passionate mobile game experts involved in game development, testing, production and distribution. The game development studio is a team within this organization that is committed to building and running live services for some of EA’s top games.


Technical Artist
Role Overview


The Technical Artist (TA) acts as a bridge between the artists and programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform. The Technical Artist works as part of the art team and coordinates closely with the lead artists and the art director, as well as with the lead programmers.


The main areas of responsibility for Technical Artists include setting up and maintaining the art production workflow and making decisions about which art packages and tools a studio should use. Technical Artists are also charged with investigating new techniques and implementing them within the team. The job often includes an instructional element, with the Technical Artist sharing their knowledge with other artists via training and mentoring sessions.


The Technical Artist typically works one step removed from the direct creation of game art assets, setting up the systems of production as well as solving problems as they arise. It’s crucial for the Technical Artist to keep up-to-date in changes in technology, both in terms of mobile hardware, art packages, and new techniques. The Technical Artist is expected to be able to create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling and animation packages.

 


Responsibilities


• Maintain and improve technologies and art workflows.

• Identify art workflow problems, and work with Technical Directors, SME’s, and TA’s to solve them.

• Establish and enforce naming conventions within assets, tools, and workflows

• Integrate new technologies (internal and external) into art workflows.

• Interact with other artists/TA's on a daily basis to identify challenges and provide solutions.

• Accountable for asset delivery on time and meeting budget (memory and performance).

• Accountable for continuous asset build stability. 

 

What skills does EA look for?


Technical Artists for EA will have experience involving both art and programming. A Technical Artist can come from either background, though most tend to have been artists who have specialized in a particular area of art production.
They should have a detailed knowledge of at least one industry-standard art package. The use of scripting languages is required, as is an understanding of the limitations of mobile hardware. Some Technical Artists come to games after holding a similar position in the film or special effects industries, where the experience of high-end rendering techniques or complex animation are useful skills.


The role of Technical Artist is a specialized one. Candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphicsrelated programming languages such as shaders. They should also have extensive knowledge of art packages ranging from modeling to texturing and special effects and be able to customize them to be as streamlined as possible for specific projects.


Most Technical Artists will have a degree in a relevant visual art or technical subject; however, the most important prerequisite for the role is experience working with art tools and game hardware on a wide range of projects.


Skills and Experience


• At least 3-4 years of games/animation/FX production experience.

• Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, compositing.

• Understanding of various gaming platform limitations with regard to visual assets.

• Advanced understanding of at least one 3D package, preferably Maya.

• Intermediate scripting experience with Python and/or Mel/Maya API.

• Proficiency with C# or C++ is preferred • Experience in Unity , Flash , Maya , Photoshop

• Excellent aptitude for troubleshooting CG issues.

• Ability to think creatively to resolve technical challenges and limitations.

• Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.

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Community / Marketing Title: Technical Artist I

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2020-01-06 11:09:21.923

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