Object Modeler

Location: Redwood City, California, United States

Notice

This position is no longer open.

Requisition Number: 156669

Position Title: Contingent

External Description:

Object Modeler - Contract

 

Location: Redwood Shores

Term: 12 months

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Creativity, Collaboration, and Communication are what make Maxis tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining titles in the world. Come and see for yourself, the future is here.

At Maxis we’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance oriented. We expect everyone to think like game makers and approach development with a Player First perspective.

Seeking an Object Modeler for The Sims 4 franchise

Role Overview 

Architecture, furniture, machinery, vehicles, vegetation; as an Object Modeler you create all of these and more.  You hand paint your textures and know how to optimize a mesh for best performance without sacrificing visual quality.  Though your passion is creating beautiful assets, as an Object Modeler you aren’t afraid of working within a technical pipeline and are comfortable problem solving with Animators and Engineers.  You are confident enough to run with a task with little oversight but are open to feedback from Art Direction and love collaborating with your peers.

What skills does EA look for?

An Object Modeler’s portfolio must demonstrate the following:

- Strong time management and communication skills

- Drawings/sketches that display basic skills

- Excellent sense of form, weight (mass), and volume

- Good use of light and shadow

- Breadth of artistic styles, especially hand painted

- An understanding of optimization for game engines

- Excellent sense of quality and craftsmanship

EA Object Modelers are expected to have a proficient experience with 3D Software such as Maya & Photoshop. Experience with ZBrush, Substance Painter/Designer, Marmoset, etc. would be a plus but not a prerequisite.

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Community / Marketing Title: Object Modeler

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2019-07-23 22:44:41.457

EEO Employer Verbiage:

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider for employment qualified applicants with criminal records in accordance with applicable law.

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