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Associate Artiste Effets Speciaux

Location: Montreal, QC, Canada

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This position is no longer open.

Requisition Number: 155920

Position Title: Associate Visual Effects Artist

External Description:

Motive, le plus récent studio AAA de Electronic Arts, est à la recherche d’un artiste en effets visuels pour se joindre à une équipe de développement de jeux d’action et d’aventure.

Rôle de l’artiste en effets visuels chez Motive :
En collaboration avec les artistes principaux, rechercher, conceptualiser et
créer des effets visuels de haute qualité qui communiquent la jouabilité du
jeu et rehaussent l’expérience du joueur. Les actifs visuels créés seront
destinés aux environnements intrajeu, à la jouabilité, à la cinématique et
aux événements scriptés. Le candidat doit viser l’atteinte d’une qualité de
pointe dans l’industrie et relever la barre de l’expérience de produit.
 Sous la supervision des artistes en effets visuels principaux, créer
des effets visuels en temps réel de haute qualité. Les actifs visuels
comprennent les systèmes de particules, le maillage, les nuances,
les textures, les simulations et animations corporelles rigides.
 Créer des actifs visuels à l’aide du moteur de jeu exclusif à EA,
conformément à la conception établie et en tenant compte des
contraintes des éléments matériel et logiciel cibles. Mettre l’accent
sur le partage des connaissances entre les différentes équipes à
l’échelle des studios de EA
 Être responsable des considérations techniques et esthétiques pour
le style artistique d’effets visuels du projet. Atteindre un équilibre
entre qualité visuelle élevée et respect de nos contraintes de
performance
 Gérer les effets de particules intrajeu pour les jeux d’aventure,
incluant les effets liés aux armes et aux véhicules, à l’environnement,
à la destruction, etc.
 Motive est un environnement créatif et collaboratif, et les artistes en
effets visuels doivent formuler des commentaires propres aux tâches
qui leur sont assignées.

Compétences du prochain artiste en effets visuels chez Motive :
 Expérience de développement d’effets visuels pour les jeux pour
console
 Expérience des trousses 2D comme Photoshop, After Effects ou
Nuke
 Expérience des trousses 3Dcomme Max ou Maya
 Connaissance des effets environnementaux, de l’éclairage et de la
dynamique
 Compétences de communication et de résolution de problèmes
 Capacité de travailler efficacement en équipe et de communiquer
avec d’autres disciplines
 Compétences organisationnelles à l’égard des tâches, un atout
Compétences et expérience supplémentaires souhaitables :
 Connaissance du moteur de jeu en temps réel et expérience avec
Unity Visual Graph Editor ou Unreal Niagara également souhaitables
 Connaissance du langage de script un réel aout (HLSL, Python, etc.)
 Connaissance de Houdini un réel atout

Plus sur notre emplacement : http://carreers.ea.com/our-locations/montreal
Les studios Motive vous offrent les moyens et l’occasion. Venez
découvrir ce dont vous êtes capable!

Qu’avons-nous à vous offrir? Bonne question!

Nous adorons vanter les avantages que nous offrons comme des régimes d’assurance-maladie et d’avantages sociaux complets, le remboursement des frais de cours, un régime d’épargne-retraite avec cotisation équivalente et, bien sûr, plusieurs autres à-côtés. Nous savons que pour créer des jeux de renommée mondiale, il nous faut des talents de classe mondiale. C’est pourquoi nous offrons une rémunération concurrentielle ainsi qu’une culture basée sur la créativité et l’individualité. Chez EA, nous incarnons le modèle « travail-loisir » chaque jour.

 

Plus sur notre emplacement : http://carreers.ea.com/our-locations/montreal

Les studios Motive vous offrent les moyens et l’occasion. Venez découvrir ce dont vous êtes capable!

 

***

Motive, Electronic Arts’ newest AAA studio, is seeking a VFX Artist to to be part of a team developing Action/Adventure games.

What a VFX Artist will do at Motive:

Working with Senior Artists, research, conceptualize and create high quality effects that communicate gameplay and elevate the player’s experience.  These FX assets will be created for in-game environments, gameplay, cinematics and scripted events. Strive to reach an industry leading quality bar and raise the product experience.

  • Under the guidance of Senior VFX Artists, create high quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims and animations
  • Create FX Assets using EA’s proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA’s studios.
  • Follow technical and aesthetic guidelines for the project’s visual effect art style.  A balance must be achieved between a high visual quality and staying within our performance constraints.
  • Manage In-Game Particle Effects for action adventure games.  These include weapon and vehicle fx, environmental, destruction, ect.

The next VFX Artist at Motive would ideally have:

  • Knowledge developing FX for console console games
  • Knowledge in 2d packages such as Photoshop, After Effects or Nuke
  • Knowledge in 3d packages such as Max or Maya
  • Knowledge of environmental effects, lighting and dynamics
  • Communication and problem-solving skills
  • Able to work well in a team and communicate with other disciplines
  • Organizational skills when approaching tasks is a big plus

Additional skills and experience that are also nice to have:

  • Knowledge of real-time game engine, and experience with Unity Visual Graph Editor or Unreal Niagara is also valued
  • Knowledge with a scripting language is a big bonus (HLSL, Python, etc.)
  • Knowledge with Houdini is a big bonus

More about our location: http://careers.ea.com/our-locations/montreal

 

Motive Studios has the Means and Opportunity. Come see what you can do!

 What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 More about our location: http://careers.ea.com/our-locations/montreal

Motive Studios has the Means and Opportunity. Come see what you can do!

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Community / Marketing Title: Associate Artiste Effets Speciaux

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 44

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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