Mission Designer (VR)
Location: Chatsworth, California US
Requisition Number: 154880
Position Title: Game Designer II
We’re looking for a highly skilled Mission Designer who will create fun level and gameplay designs in the game. We’re picturing someone who is both creative and technical, and who can own and deliver memorable experiences and gameplay.
What’s it like to be a Game Designer at Respawn?
- Day to Day - Our game designers’ tasks include developing game design documents, prototyping, iterating, testing, and solving problems. You will work both independently and as part of a team.
- Creative Freedom - We believe that when talented people have creative freedom and work together they will make extraordinary games that achieve the unexpected. Our designers are encouraged to bring new ideas to the table, iterate for greatness, scope wisely, and deliver highly polished game designs they are proud of for players to enjoy. As a game designer you will have a direct hand in influencing the shape of the game and a voice when it comes to making the best game possible - in level design, gameplay, and beyond.
- Ownership - Our teams are small and everyone has a lot of ownership over their work. Our game designers own their individual levels and/or features from conceptualization to shipping. As part of a small team you will have the opportunity to shine here.
- Feel - Our studio puts a big emphasis on fun gameplay. We want responsive, immersive gameplay and well crafted levels that just feel right. Every detail matters - whether it’s the way a player experiences traversing across a cliffside, the way a weapon feels amazing to use, the way overcoming a boss character can make a player feel powerful and smart, to the way an astonishing moment can leave a player breathless; it’s all crafted with purpose. All disciplines in game development are accountable to the gameplay a player experiences - and our game designers are key influencers in ensuring the best feel possible.
- Collaboration - Our game design team plays a central role in development. As a game designer you will collaborate with other designers and other disciplines, such as animation, code, vfx, and art. You will have the opportunity to evangelize the vision for your levels and work closely with other talented developers to deliver on the ultimate promise of “fun.” The work of our game designers has an impact on others, and they anticipate and communicate any design changes or scoping efforts that may affect schedules and workloads.
- Values - Our game designers are aligned on their values. They share their inspiration, knowledge, and passion with the others in their department. They aspire to treat everything they work on as a personal masterpiece. They play the game and are encouraged to speak up if they see anything that is not up to our high standards. They play other studios’ games and stay abreast of trends, while also striving to invent and innovate. They put their time and passion into what will have the biggest payoff for players. Our leads also make a lot of effort to ensure that our designers work on aspects they are excited about.
- Growth - At Respawn we believe that all of our team members are on a path of professional development, and making progress in that journey is a key component of happiness and satisfaction in one’s work. Our team members are encouraged to follow their career interests, while also challenging themselves. To facilitate this, our leads work with each team member to identify areas of strength, and areas of desired development, and whenever possible, assign tasks and projects which will inspire the team member to grow in skill, knowledge, and capability.
What do we look for in Game Designer candidates?
- Design Sensibilities and Insight - Our designers value having discussions with each other to better understand the intentions and level of success in their designs. We’d love for you to be able to articulate why you made the decisions you’ve made in your own designs - what worked well, what you would change in hindsight, and what you learned. We also value your ability to analyze and break down, from a designer’s perspective, the aspects that work well or don’t work well in games you’ve played and why.
- You’ve Made Stuff You Are Proud Of - Whether it’s professional or personal work, we’d like to see levels and/or gameplay in your portfolio that you developed from concept to finish. We like to see portfolios that showcase strong game design skills - sensibility, gameplay, geo, documents, etc. If your portfolio includes work that you developed as part of a team, we’d like to know the specifics of what you contributed versus what was handled by others.
- Passion - We look for game designers who are highly passionate. Our team is constantly sharing inspiration and working to raise the quality bar. No one is phoning it in here – our team loves what they do and it shows in their work.
- Potential Over Experience – We value talent over years of experience. Experience counts, but potential is important too. We look for talented, highly motivated people with a strong sense of design and a keen eye for quality.
- Teamplayer – Positivity and a great attitude help to fuel greatness. The ability to accept feedback and critiques will help you tailor your work towards what’s best for the game. Making games is a group effort and you will work closely with other talented departments that are experts in what they do. Teamwork is very important to our success.
Ideally, you also will have...
Professional game development experience with at least one shipped title.
Experience working in a game engine, using scripting tools to orchestrate events.
A strong attention to detail and the ability to meticulously polish gameplay moments to a AAA quality.
Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.
Experience in rapid prototyping to test feasibility of concepts.
Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills.
Self-direction and the ability to work autonomously as well as with a team.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.
Community / Marketing Title: Mission Designer (VR)
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
EEOText: EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Date Opened: 2019-03-08 23:34:47.06
EEO Employer Verbiage:
EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider for employment qualified applicants with criminal records in accordance with applicable law.
Location: Los Angeles - Chatsworth
Location_formattedLocationLong: Chatsworth, California US