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Technical Animator- Star Wars

Location: Vancouver, BC, Canada

Notice

This position is no longer open.

Requisition Number: 152920

Position Title: Animator 2

External Description:

We are looking for a talented and experienced Technical Animator to join an established, experienced team of developers working on a AAA Star Wars title in development at Motive Vancouver.  This is an opportunity to join a veteran team and help craft the vision and execution of a compelling, innovative and immersive Star Wars experience.


This role requires the candidate to have specialized in the area of animation realization, focusing on the implementation process.  You will be using EA’s proprietary animation tool together with the Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.

 

Core responsibilities

  • Work closely with the animation team to implement animation content using EA’s proprietary animation tool and Frostbite Technologies
    • Work closely with the Animation Software Engineers, together with the Technical Animation Director and Animation Director, to solve technical animation challenges.
    • Ensure that the animation team are able to achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
    • Ensure that the responsiveness and overall design of the character motions conform to the objectives of the design team
    • Innovate and push the boundaries for achieving believable character motion, from a technical implementation perspective – with a particular focus on marrying the characters to both their environments and the situations that they’re in, whilst ensuring that they have plenty of personality.
    • Proactive in problem identification and forging solutions
    • Help to design, plan and coordinate the animation workloads for the project (from a more technical perspective)
    • Help to establish efficient pipelines and procedures
    • Define, communicate and estimate tasks in a proficient and organized manner

 

Required skills and experience

  • Experience working on at least 1 AAA titles
    • 2+ years using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal, Unity, CryEngine…
    • Experience working on at least one title that demonstrates more advanced locomotion/animation techniques, that your position has been pivotal in realizing
    • In depth knowledge and experience working with core animation implementation techniques, for example; parametric blends, additive & subtractive layers, partitioned animations, phase matching, IK solutions, ragdoll… (and numerous other procedural solutions)
    • Experience working with both animation driven and physics driven gameplay systems with an understanding of the requirements for root/trajectory motion.
    • Experience helping to realize the motions - from a technical implementation perspective - for bipedal, quadrupedal and creature based motions
    • Excellent problem solving skills.  The candidate must be able to identify issues and resolve them efficiently
    • A solid understanding of animation principals and anatomy
    • Have a proactive work ethic – not afraid to take on sizeable animation related challenges
    • Able to communicate well with other disciplines (especially designers and software engineers)
    • Have a very positive outlook and an approachable persona – a solid team player!

 

Beneficial skills and experience


  • Experience working with Motion Synthesis is a huge asset
    • A capable key-framer animator and motion editor
    • Experience working with Maya and Motion Builder
  • Experience working with advanced facial animation rigs
    • Some experience with MEL, Python, C# or C++

 

Motive Vancouver

Motive Vancouver is made up of an all-star team that combines industry veterans with fresh thinkers, who are creating new, socially connected experiences for players through beloved franchises such as Star Wars and Plants Vs. Zombies. We pride ourselves on providing our team members a world-class campus that promotes fun, both at work and in play. https://www.ea.com/studios/motive/vancouver

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Community / Marketing Title: Technical Animator- Star Wars

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 59

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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