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FIFA - Technical Interface Designer (Temporary - 12 months)

Location: Vancouver, BC, Canada

Notice

This position is no longer open.

Requisition Number: 159079

Position Title: Technical Artist 1

External Description:

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that.

The Role: Technical Interface Designer 

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining strong artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other TIDs.

Responsibilities:

  • Script and time animations in Flash
  • Apply proper console art optimization techniques
  • Create engaging motion graphics demos based on high-level visual direction
  • High fidelity rapid prototyping for UX evaluation
  • Create and debug broadcast overlays (HUD) based on provided mockups and video references
  • Investigate and implement new techniques
  • Maintain an awareness of changes in technology, i.e. hardware, art packages, and new asset creation techniques, and work with team leaders to inspire creativity
  • Design and deploy tools to improve art and animation workflow
  • Create and maintain naming conventions, art repository, tools, and scripts for the art team

Required Skills/Qualifications:

  • Adept in scripting and other Object-oriented programming languages
  • Proficient in Flash, Photoshop, and and other graphics and animation applications
  • You will quickly identify and debug issues
  • Clear and regular communication with both engineering and art teams, expressing both the needs of the art team and the constraints of tech
  • You will learn proprietary production pipelines and workflows
  • Can document all tools on the internal wiki and support artists on the use of new tools

Other Preferred Skills/Qualifications:

  • Familiarity with UX principles
  • Familiarity with revision version control software. Knowledge of Perforce is ideal
  • Experience creating visual targets through motion graphics software such as AE and C4D
  • Degree in a relevant visual art or technical subject

We Thought You Might Also Want to Know:

More about our location: http://careers.ea.com/our-locations/burnaby-ea 

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Community / Marketing Title: FIFA - Technical Interface Designer (Temporary - 12 months)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 49

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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© 2024 Electronic Arts Inc.

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