filler

Technical Artist

Location: Guildford, UK

Notice

This position is no longer open.

Requisition Number: 150389

Position Title: Technical Artist 1

External Description:

TECHNICAL ARTIST

We’re Criterion, and we love making games!

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

The Challenge Ahead:

Technical Artist is an individual contributor who provides the link between art and programming, with responsibility for the technical delivery of art across a distributed production environment.

What Senior Technical Artist does at Criterion:

Working alongside peers on technical art team and with Technical Art Director, you will help design, create and maintain the art workflow/pipeline, writing & documenting tools to solve team needs, both internally and supporting the outsource team. The successful candidate will need to have good artistic skills together with understanding of art workflows and scripting/programming.

As Senior Technical Artist you will Collaborate and communicate with content creators using a service-minded attitude, seeking to understand requirements and offer support (via time, training, documentation, or other forms) as necessary

A Technical Artist also needs: 

General Requirements

  • Genuine passion for art and motivation to help artists to focus on creating art instead of fighting technical problems
  • A proven track record as a Technical Artist with at least one AAA title shipped
  • Ability to work within a team of experienced technical artists. Great communication skills, a drive to improve everything and a motivation to make a difference
  • Demonstrable 3D Engine experience - familiarity with game engine workflows, asset requirements, performance budgets and profiling in Unreal, Unity or similar
  • Practical knowledge of performance optimization in games.
  • Advanced knowledge of 3D (Maya/MEL/Houdini/Python/SDK) & 2D Packages (Photoshop, Substance Painter/Designer)
  • Familiarity with asset conditioning and import/export pipelines
  • Commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems
  • Must be a great multi-tasker and able to track progress and solve problems

Additional skills (one or more of the listed ones would be a big plus)

  • Knowledge of rigging tools and character pipelines
  • Knowledge of shader authoring techniques
  • Experience and strong interest in procedural content creation (Houdini)
  • Knowledge of Visual Studio C#/C++ is a bonus

What’s in it for you? Glad you asked!

We realize it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

We thought you might also want to know:

More about our studio: http://criteriongames.com/

More about our location: https://www.ea.com/careers/careers-overview/guildford  

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 82

Can this position be remote?:

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Candidate Privacy Notice               Notice at Collection (California)

© 2024 Electronic Arts Inc.

google-site-verification: google7f7a22bb8fdf2c3d.html