Assistant Character Artist

Location: Vancouver, British Columbia CA

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Requisition Number: 153782

Position Title: Assistant Character Artist

External Description:

EA’s Vancouver-based Motion Capture Studio, The Capture Lab, serves the data acquisition needs for the majority of EA’s game development world-wide. In our state-of-the-art studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will be responsible for supporting development teams with the ancquisition of 3D likeness and creation of digital characters with use of EA propriety technologies, as well as your experience and knowledge. Successful candidates will work closely with modeling teams at both the capture lab, as well as, development teams.

Key Responsibilities:
• Create high quality character likeness for use in game
• Must have a good understanding of conveying facial emotion and recreating facial poses.
• Experience and knowledge of facial anatomy
• Ability to sculpt facial poses as per art direction
• Knowledge of blendshape correctives
• Maya (preferred) or similar 3D animation software experience
• zBrush (preferred) or similar 3D sculpting software experience
• Experience with retopologizing software and workflows
• Experience working with outsourcing teams
• Data wrangling, to and from, various mix of teams
• Communicate feedback, both written and verbal
• Support deveopement of proprietary art pipeline and workflows
• Support the acquisition team during performance sessions
• Work closely with the development teams to establish / maintain visual target while in production
• Contribute to documenting workflow and pipelines

Although not required, strong candidates possess
• Minimum 2 years’ character modeling experience within video game, television, film or other related industry
• Minimum 2 years’ experience with Maya and Zbrush (or equivalent)
• Understanding of human facial movement, and detailed knowledge of functional human anatomy
• Knowledge of wrapping and projecting volume and textures to 3D models
• Knowledge of the Facial Action Coding System
• Works well under the pressures of ‘live’ production environments
• Excellent written and verbal communication skills
• Believes in teamwork
• Possesses a great attitude
• Willingness to work flexible hours
• Strong work ethic
• Highly motivated and passionate about creating believable characters
• Exceptional time management
• Keen interest in emerging technologies

 

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Community / Marketing Title: Assistant Character Artist

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2018-11-27 00:50:07.577

EEO Employer Verbiage:

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider for employment qualified applicants with criminal records in accordance with applicable law.

Location: Vancouver

Location_formattedLocationLong: Vancouver, British Columbia CA

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