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Rendering Software Engineer - MADDEN

Location: Orlando, FL, USA

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This position is no longer open.

Requisition Number: 177552

Position Title: Software Engineer I

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA's Tiburon Studio in Maitland, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We're looking for talent with an experience with sports to create experiences that connect with football fans around the world to grow the love of the sport.

As a Rendering Software Engineer, your implementations will change how Sports creates games. You will be reporting to the team's Development or Technical Director, you will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.

Your Responsibilities:

  • You will develop core rendering features, engine components and tools.
  • You will research and implement rendering techniques.
  • You will create reusable and flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.
  • You will optimize rendering modules of a game engine.
  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

Your Qualifications:

  • 1+ years of experience working on or creating real-time rendering engines.
  • 1+ years of experience developing rendering techniques and implementing white papers
  • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • 1+ years of experience with art and content pipelines and workflows
  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms
  • Communication ability that supports an open working environment regarding feedback
  • A desire to improve visual quality together with art and design
  • Stay up to date with latest and the greatest techniques in computer graphics
  • Excellent debugging and multi-threading skills

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g., Los Angeles vs. Sacramento): $43 - $65
  • New York (depending on location e.g., Manhattan vs. Buffalo): $38 - $65
  • Jersey City, NJ: $38 - $65
  • Colorado (depending on location e.g., Denver vs. Colorado Springs): º $38 - $54.
  • Washington (depending on location e.g., Seattle vs. Spokane): º $38 - $65.
  • The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

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Community / Marketing Title: Rendering Software Engineer - MADDEN

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 7

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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